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  #1  
Old November 17th, 2002, 02:34 AM
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Default Re: Damage Calculation

Quote:
However, my mistake is still there, undiscovered…. Who will find it.
You discovered it, you fix it. No sense duplicating work

Especially when we've got a game like SE4 installed

[ November 16, 2002, 12:36: Message edited by: Suicide Junkie ]
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  #2  
Old November 17th, 2002, 02:58 AM
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Default Re: Damage Calculation

Quote:
Originally posted by Suicide Junkie:
quote:
However, my mistake is still there, undiscovered…. Who will find it.
You discovered it, you fix it. No sense duplicating work

Especially when we've got a game like SE4 installed

SJ...I will fix it if it continues to stump the experts.

It could be anything...a percentage error, missed tech, etc.

Here’s the new up to date Attack/Defense bonus listing, corrected for some spelling mistakes and to make the racial characteristic bonus a bit clearer.

=============================================

Factors which affect the probability of a hit:

ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
Combat Sensors
..lvl 1 25%
..lvl 2 45%
..lvl 3 65%
Weapon attack bonus
..PDC's 70%
..Ripper Beam 10%
..Wave-Motion Gun 30%
..High Energy Magifier 30% (crystalline)
..Tachyon Cannon 10% (temporal)
Cultral trait: space combat
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Chassis bonus
..fighters 50%
Facilities
..War Shrine (religious)
….lvl 1 5% to in-system ships and units
….lvl 2 10% to in-system ships and units
….lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
….lvl 1 10% to in-system ships and units
….lvl 2 20% to in-system ships and units
….lvl 3 30% to in-system ships and units

DEFENCE BONUSES:
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
ECM
..lvl 1 20%
..lvl 2 40%
..lvl 3 60%
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Scattering Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Stealth Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Chassis bonus
..drones 50%
..fighters, small 80%
..fighters, medium 70%
..fighters, large 60%
..escort 40%
..frigate 30%
..destroyer 20%
..light cruiser 10%
..baseship –40%
..space station –20%
..battle station –40%
..starbase –60%
Facilities
..War Shrine (religious)
….lvl 1 5% to in-system ships and units
….lvl 2 10% to in-system ships and units
….lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
….lvl 1 10% to in-system ships and units
….lvl 2 20% to in-system ships and units
….lvl 3 30% to in-system ships and units

SPECIAL CASE
Religious talisman sets the probability of a hit at 100% (cannot be modified by the attack/defense bonuses or changed by the 1% reduction rule to 99%)
================================================
DAMAGE BONUS
..Death Shrine 1 (Religious) 5% damage bonus to all weapons used in system

..Death Shrine 2 (Religious) 10% damage bonus to all weapons used in system
..Death Shrine 3 (Religious) 15% damage bonus to all weapons used in system
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  #3  
Old November 16th, 2002, 03:33 PM
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Default Re: Damage Calculation

For one thing, you've got the Space Combat cultural modifiers listed under the Racial Trait heading. It should be something like....

ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat [fixed typo]
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%

...

DEFENCE BONUSES
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%

Also, certain Base and Weapon Platform mounts give a bonus to hit:

Large WP/Base Mount: +40%
Heavy WP/Base Mount: +60%
Massive WP/Base Mount: +80%

Quikngruvn
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Old November 16th, 2002, 04:06 PM
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Default Re: Damage Calculation

Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%

I don't understand. What do you mean by Including Temporal? If you are talking about a Traning facility within the temporal racial tech, you're mistaken. It's the psychic racial tech, and it's system-wide.
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  #5  
Old November 16th, 2002, 04:26 PM
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Default Re: Damage Calculation

Quote:
SJ...I will fix it if it continues to stump the experts.
Seriously. There are more than enough REAL problems to solve without making more.
A minute wasted looking for problems you already know about is a minute less of playing SE4 for me.

I guess I should just ignore this thread for a while, instead.

[ November 16, 2002, 19:04: Message edited by: Suicide Junkie ]
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  #6  
Old November 16th, 2002, 09:27 PM
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Default Re: Damage Calculation

Quote:
Originally posted by Quikngruvn:
For one thing, you've got the Space Combat cultural modifiers listed under the Racial Trait heading. It should be something like....

ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat [fixed typo]
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%

...

DEFENCE BONUSES
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%

Also, certain Base and Weapon Platform mounts give a bonus to hit:

Large WP/Base Mount: +40%
Heavy WP/Base Mount: +60%
Massive WP/Base Mount: +80%

Quikngruvn
Thanx Quikngruvn for the headings.

Didn't know the WP's got an attack bonus!

Your improvements & WP data will go into the new update.
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  #7  
Old November 16th, 2002, 09:40 PM
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Default Re: Damage Calculation

Quote:
Originally posted by TerranC:
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%

I don't understand. What do you mean by Including Temporal? If you are talking about a Traning facility within the temporal racial tech, you're mistaken. It's the psychic racial tech, and it's system-wide.
TC...quite right.

It is the Psychic ship training facility and the Temporal fleet training facility (which doesn't exit).

Must have been crosseyed when I transposed the data.

Another error to correct.

My understanding was that the training facilities only improve experience if the ships are in the same sector as the facility.

Thanks for telling me it is system wide.
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