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November 19th, 2002, 02:34 AM
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Re: Damage Calculation
Great, It is about time there is a completely detailed list on Attack and Defense bonuses.
One thing missing - Negative Planetary Defense, (which definitely affects Weapon platforms).
One thing I heard, but didn't quite understand - Default Attack 50%???
I guess it's a ship with no attack bonus vs a ship with no defense bonus, (tested at what - zero or 5 distance).
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November 19th, 2002, 02:42 AM
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Re: Damage Calculation
The base accuracy is 100%
Planetary defense modifier is -200%
Planetary attack modifier is +30%
Seeker defense modifier is +40% (missiles in flight, used when being shot at by PDCs)
[ November 19, 2002, 00:44: Message edited by: Suicide Junkie ]
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November 19th, 2002, 07:43 AM
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Re: Damage Calculation
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November 19th, 2002, 07:49 AM
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Re: Damage Calculation
Quote:
Originally posted by Wardad:
Great, It is about time there is a completely detailed list on Attack and Defense bonuses.
One thing missing - Negative Planetary Defense, (which definitely affects Weapon platforms).
One thing I heard, but didn't quite understand - Default Attack 50%???
I guess it's a ship with no attack bonus vs a ship with no defense bonus, (tested at what - zero or 5 distance).
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I don't understand it either. Can anyone out there help Wardad and me to understand this? [EDIT: added question mark]
[ November 19, 2002, 05:51: Message edited by: tbontob ]
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November 19th, 2002, 08:02 AM
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Re: Damage Calculation
Nother hint.
Hint #1 Someone has indirectly touched on the "error".
Hint #2 The player who "mechanically" applies the attack and defense factors may (or may not) calculate an incorrect hit probability.
Hint #3 It is not a punctuation error, grammar error, spelling error or additional lines.
But if you find a punctuation error, grammar error, spelling error, please tell me! It will make for easier reading. (besides helping me to avoid appearing like a do-do for posterity.
And help.  I am running out of hints which will not give away the store! 
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November 19th, 2002, 08:04 AM
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Re: Damage Calculation
I think that they mean that before you add/subtract the attack and defense modifiers, you start off with a base chance of 100% to hit. Planets, being big, are easy to hit and therefore get a -200% defense modifier. I'm not sure about the others.
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November 19th, 2002, 08:21 AM
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Re: Damage Calculation
Previously in this thread, Quikngruvn spoke of the "Stellar Nucleonic Torpedo".
Does the Stellar Nucleonic Torpedo have a 100% chance to hit?
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November 19th, 2002, 08:25 AM
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Re: Damage Calculation
It doesn't "hit". It is "used" by the use component button in the strategic map.
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November 19th, 2002, 08:36 AM
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Re: Damage Calculation
OK, here's another guess for the answer to the "puzzle":
If you "mechanically" apply the attack and defense bonus modifiers, you may not calculate a correct hit probability because some abilities stack with each other, and others do not. For example, if you install an ECM1 (20%) and and ECM3 (60%) on the same ship, you will not get 20% + 60% = 80% bonus; rather, you will only get the 60%. Similarly, I believe that ECM and scattering armor do not stack, so if you install both scattering armor and ECM on the same ship, you will not get the combined bonus from the two components. I'm not sure if ship experience and fleet experience stack, but I have a suspicion that they do not.
[ November 19, 2002, 06:37: Message edited by: Kamog ]
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November 19th, 2002, 09:05 AM
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Re: Damage Calculation
Quote:
Originally posted by Kamog:
Similarly, I believe that ECM and scattering armor do not stack, so if you install both scattering armor and ECM on the same ship, you will not get the combined bonus from the two components. I'm not sure if ship experience and fleet experience stack, but I have a suspicion that they do not.
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ECM, Stealth Armor and Scattering Armor all stack.
Ship and Fleet bonuses both stack.
And, they all stack with each other. 
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