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Old November 19th, 2002, 04:56 PM
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Default Re: Damage Calculation

Quote:
Originally posted by tbontob:
quote:
Originally posted by Suicide Junkie:
The base accuracy is 100%
Planetary defense modifier is -200%
Planetary attack modifier is +30%
Seeker defense modifier is +40% (missiles in flight, used when being shot at by PDCs)
Wha.......??

SJ. Where did you get this? And what does each of those modifiers mean?

#1) Start at 100% accuracy before any modifiers are added. So if the only effect were a 20% ECM I, you would hit with 80% accuracy.
#2) If you shoot at a planet, you add 200% to your accuracy. IE: it is [i]really[i] hard to miss a great big target like that, especially when gravity is helping you aim.
#3) If you shoot FROM a planet (IE: weapon platforms), then you add 30% to your chance of hitting. A planet, shooting at an alien-infested moon colony, would thus get a +230% accuracy bonus added onto the other modifiers.
#4) If you are shooting at a seeker (missile), then you suffer a 40% accuracy penalty. Point defense cannons get a 70% bonus to hit. So, ignoring other modifiers, That would give you a (100%[base] -40%[seeker] +70%[PDC] -40%[range4] = 90%) chance to hit at range 4.

PS: And I got them straight out of Settings.txt
(They are all moddable)

[ November 19, 2002, 14:57: Message edited by: Suicide Junkie ]
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