Sorry guys, I don't mean to seem so negative, I just got side tracked today. Tomorrow is a new day, and I am looking forward to it.
EDIT
This is still a work in progress, but this is what I have so far.
Majors Races (Specialized Race Technology by name)
8472
Borg
Breen
Cardassian
Federation
Ferengi
Klingon
Romulan
Each race has 2 race specific components 2 race specific weapons, and 4 Facilities each.
Each race will share in all other components and facilities.
Generic Major Races (General Race Technology)
Andorian
Dominion
DS9
Hirogen
Kazon
Son'a
TMP
TOS
Tholians
UCP
Vulcan
Generic Races share in 2 unique componets, 2 weapons, and 4 facilities.
Generic Races also share in all other non Race specific technology.
I have tried to use at least one of the Unique techs with each race.
Note: Not all unique techs will be used.
New Technologies:
1. Special Technology
2. Advanced Sciences (Most un-used unique technologies. Religious, Crystilline, Temporal, Organic, and Psychic.
There will be three starting abilities:
Early
Developed
Expanded
Early will have 2 unique techs
Developed will have 4 unique techs
Expanded will have 7 unique techs.
Early Tech (Cost 500)
1. Graviton Engine I (= to impulse engine I)
2. Phased Poloron Beam I (= to PPB II)
Developed Tech (Cost 1000)
1. Graviton Engine II (= to warp engine I)
2. Phased Poloron Bean II (= to PPB IV)
3. Corezanium Plated Armor I (= to Ablative Armor I)
4. Cloning Facility I (Will increase Population in the system by 20m per turn)
Expanded Tech (COST 1500)
1. Graviton Engine III (= to warp engine IV)
2. Phased Poloron Beam III (= to WMC I)
3. Corezanium Plated Armor II (= to Ablative Armor III)
4. Cloning Facility II (Will increase Population in the system by 40m per turn)
5. High Yeild Mining Facility ( = to Monolith III)
6. Uber Shipyard (= to Utopia Planitia Shipyard)
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This Mod uses the Fyron Quadrant Mod 2.0
This Mod uses MountMod-AJC v5 for SE4 Version 1.78
This Mod uses the Image Mod
This Mod uses the Planet Mod
This Mod uses the Components Mod
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=== Species 8472 ===
*Components*
1. Organic Armor I - III (Organic Weapons)
2. Target Locker (Religious Talisman)
*Weapons*
1. Enveloping Acid Globule I - V (Organic Weapons)
2. Lightning Ray I - III (Organic Technology)
*Facilities*
1. Master Complex I - III (Improves system wide Combat, Training, & Production)
2. ConVersion Complex I - III (+2%, 5%, 7% to system population growth)
3. Covert Operation I - III (Improves system wide Intel & Happieness)
4. Technology Complex I - III (+12%, 22%, 35% system to Research)
*Culture*
Demeanor - Aggressive
Culture - Xenophobes
Planet Type - Rock
Atmosphere - Methane
Characteristics - To be Listed
Adv Traits - To Be Listed
Racial - 8472 Technology
=== The Borg Collective ===
*Components*
1. Borg Structure I - V
2. Borg Boarding Parties I - V
*Weapons*
1. High - Energy Magnifier I - III (Crystalline Weapons)
2. Borg Null - Space Projector I - IV
*Facilities*
1. The Nexus I, II, III (Improves System Intel, Research, & Happiness)
2. Drone Maturation Chamber I - III (+2%, 5%, 7% to system Population Growth)
3. Construction Nexus I - III (+5%, 10%, 15% to system Production & improves Construction)
4. Assimulation Nexus I - III (+5%, 10%, 15% to system Training, Combat)
*Culture*
Demeanor - Violent
Culture - Collective
Planet Type - Rock
Atmosphere - None
Characteristics - To be Listed
Adv Traits - To Be Listed
Racial - Borg Technology
=== The Breen Empire ===
*Components*
1. Crystalline Armor I - III (slightly Modified Crystalline Technology)
2. Sensor Array I - V (+ Combat, Defense [modified M.T.(3) & Combat Sensors (2), ECM (2)
*Weapons*
1. Temporal Shifter I - III (Temporal Technology Slightly Modified)
2. Electrical Discharge Beam I - III
*Facilities*
1. Breen Science Academy I - III (+10%, 20%, 30% to system Research, & Production)
2. Breen Military Academy I - III (+5%, 10%, 15% to system Combat, Training, Happiness)
3. Breen Intelligence Center I - III (+10%, 20%, 30% to system Intel)
4. Advanced Construction Yard (= to Utopia Planitia Shipyards)
*Culture*
Demeanor - Aggressive
Culture - Zealots
Planet Type - Ice
Atmosphere - Oxygen
Characteristics - To be Listed
Adv Traits - To Be Listed
Racial - Breen Technology
=== The Cardassians Union ===
*Component*
1. Covert Operative I - III (Modified Allegiance Subverter II)
2. Kelindide Armor I - III (Modified Crystalline Armor)
*Weapons*
1. Shard Cannon I - V (Crystalline weapons)
2. Crystalline Torpedo I - V (Crystalline weapons)
*Facilities*
1. Obsidian Order I - III (+10%, 20%, 30% to system Intel)
2. Centeral Command I - III (Improves system Combat, Training, Production)
3. Political Center I - III (Improves system Happiness)
4. R&D Complex I, II, III (+10%, 20%, 30% to system Research)
*Culture*
Demeanor - Impulsive
Culture - Schemers
Planet Type - Rock
Atmosphere - Oxygen
Characteristics - To be Listed
Adv Traits - To Be Listed
Racial - Cardassian Technology
=== United Federation of Planets ===
*Components*
1. Ablative Armor I - III
2. Advanced Targetting Sensors (Religious Talisman)
*Weapons*
1. Enhanced Phasers I - IV (Modified PPB's III thru VII)
2. Tri-Colbalt Torpedeos I - V (Enhanced Anti-Matter Torpedeos with Quad damage to shields)
*Facilities*
1. Utopia Planitia Shipyard (Modified shipyard with greater production abilities)
2. Daystrom Institute I - III (+10%, 20%, 30% to research and improves system research)
3. Starfleet Command I - III (+5%, 10%, 15% to system Combat, Training, and improves Intel and counter Intel)
4. Federation Council I - III (+5%, 10%, 15% to Production and improves Happiness)
*Culture*
Demeanor - Friendly
Culture - Explorers
Planet Type - Rock
Atmosphere - Oxygen
Characteristics - To Be Listed
Adv Traits - To Be Listed
Racial - Federation Technology
=== The Ferengi Alliance ===
*Components*
1. Salvage Crew I - V (Borg Boarding Parties I - V)
2. Bribe Minister (Modified Allegiance Subverter II)
*Weapons*
1. Enhanced Phasers I - IV (Modified PPB's III thru VII)
2. Shard Cannon I - V (Crystalline weapons)
*Facilities*
1. Commerce Authority I - III (+5%, 10%, 15% to system Combat, training)
2. Francise Office I - III (+5%, 10%, 15% to system Intel)
3. Tower of Commerce I - III (+10%, 15%, 20% to planet Research)
4. Devine Treasury Shrine I - III (+12%, 22%, 35% to system Happiness, Production)
*Culture*
Demeanor - Neutral
Culture - Merchants Traders
Planet Type - Rock
Atmosphere - Oxygen
Characteristics - To be Listed
Adv Traits - To Be Listed
Racial - Ferengi Technology
=== The Klingon Empire ===
*Components*
1. Klingon Shock Troops (Borg Boarding Parties I - V)
2. Cloaking Device I - III
*Weapons*
1. Shield Disruptors I - II (Beam weapon that takes out shields)
2. Advanced Disruptors I - IV (Modified DUC's III thru VII)
*Facilities*
1. Great Hall (+ 10% to system Happiness)
2. Mining Prison (+5%, 10%, 15% to system Production)
3. Tactical Academy I - III (Improves system wide ship & fleet Training)
4. Hall of the Warrior I - III (+8%, 12%, 18% to system Combat)
*Culture*
Demeanor - Aggressive
Culture - Warriors
Planet Type - Rock
Atmosphere - Oxygen
Characteristics - To be Listed
Adv Traits - To Be Listed
Racial - Klingon Technology
=== The Romulan Star Empire ===
*Components*
1. Trillian Plated Armor I - III (Ablative Armor I - III)
2. Cloaking Device I - III
*Weapons*
1. Plasma Torpedo I - V (Organic Technology)
2. Population Control Device I - III (Modified Plague Bomb III up)
*Facilities*
1. Tal'Shiar Headquarters (+10%, 15%, 20% to system Intel)
2. Imperial Senate (+ 10% to system happiness)
3. Imperial Naval Academy I - III (+5%, 10%, 15% to System Combat, Training)
4. Imperial Science Academy I - III (+5%, 10%, 15% to Research)
*Culture*
Demeanor - Impulsive
Culture - Schemers
Planet Type - Rock
Atmosphere - Oxygen
Characteristics - To be Listed
Adv Traits - To Be Listed
Racial - Romulan Technology
=== Generic Race Technology ===
*Components*
1. Mesh Armor I - III (5%, 10%, 15% Defense Bonus)
2. Sesor Array (Tracks 3 targets, gives a 35% attack bonus, and 30% Defense Bonus)
*Weapons*
1. Beam Discharger I - III (Medium Range High Intensity beam weapon)
2. Crystal Enhanced Laser I - III
*Facilities*
1. Resource Motivation Center I - III (Improves production 5%, 10%, 15%)
2. Miltary Command I - III (Improves Intel, Combat, Defense, Fleet Training, Ship Training)
3. Technical Institute - III (Improves Research 10%, 20%, 30%)
4. Enhanced Shipyard
[ November 27, 2002, 04:49: Message edited by: Atrocities ]