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Old January 16th, 2001, 01:19 AM
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Daynarr Daynarr is offline
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Default Re: Evil mod idea about missiles

quote:
Well, I was also thinking about the AI when I destroyed a neutral race and had to resort to missiles and standoff attack them. I wanted to make things more difficult by giving WP weapon mounts the same benefits as base weapon mounts. E.g, more range.


I have made a little mod that changes only CompEnhancement.txt file. It adds additional range and accuracy to WP mounts to be like the ones used on bases (the damage is not changed). The second additions are new Point-defense mounts for bases. They add longer ranges (no increase of damage) and AI USES them. If you like, I could post them here.

quote:
As for what to do with AI and missiles, didn't the Sergetti mods give them two attack ship types? Why not arrange for a missile and a point-defense attack ship and defense ship designs for the AI? (And try to get them to build it correctly/place in fleets.)

I haven't looked too closely at the Sergetti designs. Do they have some sort of ratio for those two attack ship designs in the game?


Unfortunately, I have found no way to specify to AI what to put in the fleet or what attack type of ships to built. It seems to be random. AI has some special rules when designing same types of ships and when I get a hang of it I will post them for all moders here.
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