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Old January 16th, 2001, 02:32 AM

God Emperor God Emperor is offline
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Default Re: Satellites and the Need for Fighters at Games Start

WP's do not work as they cannot target the satellites that are deployed within firing range of the planet - eg at 9 or 10 range.
PD's might work - hmm, might have to try the simulator.
As for FTR's being picked off by PD, a decent planet can hold a lot of FTR's - far more than a few frigates or escorts equipped with PD could handle. A mixed force of PD satellites and missile satellites might be a different proposition, but, the transport would still probably be denied deploying satellites within firing range of the planet (my Explorer is limited to carrying only 11-13 satellites). Anyway, I take your point though, I'll check out the use of early ships equipped with PD as a defence against missile satellites.

Also, under my suggestion, I think that the Ftr Bay 1 would have to have its space allowance increased (ie make it take up 60kT space) to make it less attractive for use on transports (I think it should be allowed but just made less attractive). Missile satellite carrying trasnports may be bad, but when the transports can carry fighters as well, they are downright rude (my Skirmisher design transport has two satellite bays, two fighters bays and the rest as cargo bays - can carry 8 satellites and 22 fighters from memory!)
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