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January 16th, 2001, 02:08 AM
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Private
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Join Date: Jan 2001
Location: Hamburg, Germany
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Re: Small ships and mines
Small ships should get a bonus flying through a minefield. But there should be another bonus/malus for density of the minefield. Like 1000 mines in one place and you will hit one no matter how small you are but 1 mine in one place and it's unlikely to hit it even for the largest ship.
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January 16th, 2001, 03:22 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Small ships and mines
Another idea I have,is to make smaller ships more maneuverable than larger ships.
Larger ships will be harder to reverse direction. A large ship would have to move 1 square to the side to turn.
It's a thought,what do you guys think?
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January 16th, 2001, 03:23 AM
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Major
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Join Date: Aug 2000
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Re: Small ships and mines
Well, small ships do have a defense bonus in combat (chance to hit is lowered)
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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January 16th, 2001, 03:24 AM
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Sergeant
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Join Date: Jan 2001
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Re: Small ships and mines
Yes but bigger ships have room for ECM's and armor,and shields.
Smaller ships need something extra.
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January 16th, 2001, 03:45 AM
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Sergeant
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Join Date: Jan 2001
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Re: Small ships and mines
I also think that there should be different sizes for cloaking devices. Small cloaking devices would be discovered first and can only cloak a small ship. Then larger ones would follow as you research the tree.
This will give small vessels more purpose later in the game.
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January 16th, 2001, 03:49 AM
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Sergeant
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Re: Small ships and mines
Plus,as it is now, a cloaking device is 40kt in size. Small ships don't have room for it. Being small should neccesitate a smaller cloaking device.
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January 16th, 2001, 06:07 AM
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Join Date: Oct 2000
Location: Oakland, CA, USA
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Re: Small ships and mines
Sounds like sizing in MOO2--which I imagine would require some major changes to the game engine. Or many ship size restricted components.
-MKC
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