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January 16th, 2001, 06:07 AM
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Private
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Join Date: Oct 2000
Location: Oakland, CA, USA
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Re: Small ships and mines
Sounds like sizing in MOO2--which I imagine would require some major changes to the game engine. Or many ship size restricted components.
-MKC
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January 16th, 2001, 11:39 AM
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Corporal
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Join Date: Sep 2000
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Re: Small ships and mines
If you give the heavier weapon mounts (which are usually on CapShips "Combat to hit offence minus" modifiers and if you reduce combat sensors and ECM to 15/30/45, you get a very good balance between smaller "Piranha" ships which are able to challenge the larger Flying Fortresses.The mount modifiers would actually reflect the inertia of the heavy guns. The large ships would still be the choice when shelling fortified places like planets and bases, which themselves have "Combat to hit defence minus" modifiers.
I find these modification quite realistic as analogies to 20th century navies and I have therefore integrated them into my personal mod. It works very well.
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January 17th, 2001, 02:17 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Small ships and mines
Emporer Zod -
Currently, cloaking (and stealth armor) is broken in that none of the AI races are cloaking their sats/ships/bases even if they have researched it and placed it on their hulls. I sent MM an e-mail regarding this, so hopefully this will be fixed soon.
[This message has been edited by Tampa_Gamer (edited 16 January 2001).]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 16th, 2001, 05:48 PM
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Corporal
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Join Date: Sep 2000
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Re: Small ships and mines
Smaller ships also have the advantage of being built quicker. I often build smaller ships for specialized functions in a fleet. Examples include: PD ship, minesweeper, shipcapture w/repair bay.
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January 16th, 2001, 06:18 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Small ships and mines
Anyone got a good minesweeper design? I got a mine field to clear but as soon as I get in my ship goes boom! It clears some mines but I keep losing the ship. Any suggestions?
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Seawolf on the prowl
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Seawolf on the prowl
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January 16th, 2001, 06:18 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
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Re: Small ships and mines
Can you mix 2 General Groups in 1 component? That is, can you combind an armor group w/a minesweeper group? In the component file, it shows armor to be a Gen Grp of Armor and minesweeper as Gen Grp of Unit Launch. Can you add the Minesweeper Ability tyep to the Armor as a 2nd Ability type like the Organic/emmisive/Crystal armor has 2 Ability types?
My goal is to reduce the effectiveness and thus players reliance on Mines in the early/mid game. So I had a thought, make a armor component w/minesweeping capabilities. Don't know if it would work - not sure how the minesweeper works in game terms (does it automatically sweep for mines whenever you enter a minefield or do you have to use the sweep for mines button - logically it seems it wld have to start sweeping upon entering a minefield or it wld be destroyed b/f doing any sweeping)
Just a crazy Tues morning idea (woke up at 4:30 this morning w/this on my mind - gotta stop playin the game b/f I go to bed) - any feedback wld be apreciated.
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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January 16th, 2001, 06:37 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Small ships and mines
quote: Originally posted by WhiteHojo:
Can you mix 2 General Groups in 1 component? That is, can you combind an armor group w/a minesweeper group? In the component file, it shows armor to be a Gen Grp of Armor and minesweeper as Gen Grp of Unit Launch. Can you add the Minesweeper Ability tyep to the Armor as a 2nd Ability type like the Organic/emmisive/Crystal armor has 2 Ability types?
you cant put a component in more than one group, but you can give it as many abilities as you want. so yes, you can make something to do what you describe. but no, it cant go into 'both' Groups. you have to pick one, or create a new group.
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