.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 16th, 2001, 01:23 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Small ships and mines

Do smaller ships get to use their extra defense bonus against mines? They should, being smaller,and it would give them a reason to still be built later in the game.

I don't like to see only bigger ships as time goes on. We need incentives to still build and use smaller ships. If the smaller ships are given some kind of advantages over larger ships,this will keep them usefull to have around.

Does anyone have any ideas other than being harder to hit by mines(if it's not so already), that can be added in a patch?
Reply With Quote
  #2  
Old January 16th, 2001, 02:08 AM

Eisenhans Eisenhans is offline
Private
 
Join Date: Jan 2001
Location: Hamburg, Germany
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Eisenhans is on a distinguished road
Default Re: Small ships and mines

Small ships should get a bonus flying through a minefield. But there should be another bonus/malus for density of the minefield. Like 1000 mines in one place and you will hit one no matter how small you are but 1 mine in one place and it's unlikely to hit it even for the largest ship.
Reply With Quote
  #3  
Old January 16th, 2001, 03:22 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Small ships and mines

Another idea I have,is to make smaller ships more maneuverable than larger ships.
Larger ships will be harder to reverse direction. A large ship would have to move 1 square to the side to turn.

It's a thought,what do you guys think?
Reply With Quote
  #4  
Old January 16th, 2001, 03:23 AM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: Small ships and mines

Well, small ships do have a defense bonus in combat (chance to hit is lowered)
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #5  
Old January 16th, 2001, 03:24 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Small ships and mines

Yes but bigger ships have room for ECM's and armor,and shields.

Smaller ships need something extra.
Reply With Quote
  #6  
Old January 16th, 2001, 03:45 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Small ships and mines

I also think that there should be different sizes for cloaking devices. Small cloaking devices would be discovered first and can only cloak a small ship. Then larger ones would follow as you research the tree.

This will give small vessels more purpose later in the game.
Reply With Quote
  #7  
Old January 16th, 2001, 03:49 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Small ships and mines

Plus,as it is now, a cloaking device is 40kt in size. Small ships don't have room for it. Being small should neccesitate a smaller cloaking device.
Reply With Quote
  #8  
Old January 16th, 2001, 06:07 AM

llreye llreye is offline
Private
 
Join Date: Oct 2000
Location: Oakland, CA, USA
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
llreye is on a distinguished road
Default Re: Small ships and mines

Sounds like sizing in MOO2--which I imagine would require some major changes to the game engine. Or many ship size restricted components.
-MKC
Reply With Quote
  #9  
Old January 16th, 2001, 11:39 AM

jowe01 jowe01 is offline
Corporal
 
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
jowe01 is on a distinguished road
Default Re: Small ships and mines

If you give the heavier weapon mounts (which are usually on CapShips "Combat to hit offence minus" modifiers and if you reduce combat sensors and ECM to 15/30/45, you get a very good balance between smaller "Piranha" ships which are able to challenge the larger Flying Fortresses.The mount modifiers would actually reflect the inertia of the heavy guns. The large ships would still be the choice when shelling fortified places like planets and bases, which themselves have "Combat to hit defence minus" modifiers.

I find these modification quite realistic as analogies to 20th century navies and I have therefore integrated them into my personal mod. It works very well.
Reply With Quote
  #10  
Old January 16th, 2001, 05:48 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Re: Small ships and mines

Smaller ships also have the advantage of being built quicker. I often build smaller ships for specialized functions in a fleet. Examples include: PD ship, minesweeper, shipcapture w/repair bay.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.