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November 22nd, 2002, 05:14 AM
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National Security Advisor
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Re: You can\'t retrofit that in SE4!
Yes. Except the reverse- which is what he was trying to do- does work. Painfully, since I was playing a game, missed a turn, and the AI retrofitted half my construction bases in repair bases
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 22nd, 2002, 05:20 AM
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Lieutenant Colonel
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Re: You can\'t retrofit that in SE4!
Yep, I retrofitted my BSYs to repair bases myself, then found out the hard way when I wanted to change them back.  School of Experience again.
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The Unpronounceable Krsqk
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November 22nd, 2002, 08:36 AM
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Lieutenant General
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Re: You can\'t retrofit that in SE4!
Maybe the 50% retrofit rule should be applied individually to each of minerals, organics, and radioactives?
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November 22nd, 2002, 10:01 PM
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General
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Re: You can\'t retrofit that in SE4!
Quote:
Pesonally the 50% retrofit rule really bugs me.
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Retrofit costs are moddable in Settings.txt :
Quote:
Retrofit Cost Percent For Comps := 120
Retrofit Cost Percent For Comp Removal := 30
Retrofit Max Percent Difference in Cost := 50
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 23rd, 2002, 07:52 AM
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Sergeant
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Re: You can\'t retrofit that in SE4!
While it can take some time to check, you can know if your retrofit orders can be carried out before you attempt it. Simply look at the cost of the new design and compare it to the construction cost of the old. If it exceeds 50%, you have two options.
(1)You can decide not to retrofit.
(2)You can create "interim designs"..which make some improvements and allow you to go step by step to your final design.
Option 2 is my general choice. Sure you have to take time figuring out how to do this (I've had retrofit plans that take 3-4 turns and designs), but it makes it more fun, as I have to weigh out not only retrofit and maintenance costs, but how well can I afford to leave ships semi-helpless while they are being redesigned into more powerful, effective ships.
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November 23rd, 2002, 05:37 PM
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Lieutenant Colonel
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Re: You can\'t retrofit that in SE4!
Quote:
Originally posted by capnq:
Retrofit costs are moddable in Settings.txt :
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Ahh did not realize that. Now I wonder if there is a way to prevent you from building an empty hull then upgrading it in one turn. ie like a max no. of components on a hull that can be repaired per turn.
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November 23rd, 2002, 05:39 PM
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Lieutenant Colonel
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Re: You can\'t retrofit that in SE4!
Quote:
Originally posted by Cheeze:
[QB]While it can take some time to check, you can know if your retrofit orders can be carried out before you attempt it. Simply look at the cost of the new design and compare it to the construction cost of the old. If it exceeds 50%, you have two options.
(1)You can decide not to retrofit.
(2)You can create "interim designs"..which make some improvements and allow you to go step by step to your final design.
QB]
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Yup this is way I do too. Pretty much what you have to do. What I don't like is having to calculated that 50% myself. They whole reason we have computers is to the calcs for us.
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