.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 22nd, 2002, 05:20 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: You can\'t retrofit that in SE4!

Yep, I retrofitted my BSYs to repair bases myself, then found out the hard way when I wanted to change them back. School of Experience again.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #2  
Old November 22nd, 2002, 08:36 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: You can\'t retrofit that in SE4!

Maybe the 50% retrofit rule should be applied individually to each of minerals, organics, and radioactives?
Reply With Quote
  #3  
Old November 22nd, 2002, 10:01 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: You can\'t retrofit that in SE4!

Quote:
Pesonally the 50% retrofit rule really bugs me.
Retrofit costs are moddable in Settings.txt :
Quote:
Retrofit Cost Percent For Comps := 120
Retrofit Cost Percent For Comp Removal := 30
Retrofit Max Percent Difference in Cost := 50
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #4  
Old November 23rd, 2002, 07:52 AM
Cheeze's Avatar

Cheeze Cheeze is offline
Sergeant
 
Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
Cheeze is on a distinguished road
Default Re: You can\'t retrofit that in SE4!

While it can take some time to check, you can know if your retrofit orders can be carried out before you attempt it. Simply look at the cost of the new design and compare it to the construction cost of the old. If it exceeds 50%, you have two options.

(1)You can decide not to retrofit.
(2)You can create "interim designs"..which make some improvements and allow you to go step by step to your final design.

Option 2 is my general choice. Sure you have to take time figuring out how to do this (I've had retrofit plans that take 3-4 turns and designs), but it makes it more fun, as I have to weigh out not only retrofit and maintenance costs, but how well can I afford to leave ships semi-helpless while they are being redesigned into more powerful, effective ships.
__________________
I'm about to turn it up a notch!!

Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
Reply With Quote
  #5  
Old November 23rd, 2002, 05:37 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: You can\'t retrofit that in SE4!

Quote:
Originally posted by capnq:
Retrofit costs are moddable in Settings.txt :
Ahh did not realize that. Now I wonder if there is a way to prevent you from building an empty hull then upgrading it in one turn. ie like a max no. of components on a hull that can be repaired per turn.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #6  
Old November 23rd, 2002, 05:39 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: You can\'t retrofit that in SE4!

Quote:
Originally posted by Cheeze:
[QB]While it can take some time to check, you can know if your retrofit orders can be carried out before you attempt it. Simply look at the cost of the new design and compare it to the construction cost of the old. If it exceeds 50%, you have two options.

(1)You can decide not to retrofit.
(2)You can create "interim designs"..which make some improvements and allow you to go step by step to your final design.
QB]
Yup this is way I do too. Pretty much what you have to do. What I don't like is having to calculated that 50% myself. They whole reason we have computers is to the calcs for us.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #7  
Old November 23rd, 2002, 08:10 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: You can\'t retrofit that in SE4!

Quote:
Now I wonder if there is a way to prevent you from building an empty hull then upgrading it in one turn. ie like a max no. of components on a hull that can be repaired per turn.
The only limits are how much repair capacity you've got in the sector, and how many resources you've got available to pay for it.
Quote:
What I don't like is having to calculated that 50% myself. They whole reason we have computers is to the calcs for us.
Last Christmas, my girlfriend gave me a combination mousepad/calculator. It gets used for SE IV more than anything else.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.