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  #11  
Old November 23rd, 2002, 05:39 PM
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DavidG DavidG is offline
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Default Re: You can\'t retrofit that in SE4!

Quote:
Originally posted by Cheeze:
[QB]While it can take some time to check, you can know if your retrofit orders can be carried out before you attempt it. Simply look at the cost of the new design and compare it to the construction cost of the old. If it exceeds 50%, you have two options.

(1)You can decide not to retrofit.
(2)You can create "interim designs"..which make some improvements and allow you to go step by step to your final design.
QB]
Yup this is way I do too. Pretty much what you have to do. What I don't like is having to calculated that 50% myself. They whole reason we have computers is to the calcs for us.
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  #12  
Old November 23rd, 2002, 08:10 PM
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Default Re: You can\'t retrofit that in SE4!

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Now I wonder if there is a way to prevent you from building an empty hull then upgrading it in one turn. ie like a max no. of components on a hull that can be repaired per turn.
The only limits are how much repair capacity you've got in the sector, and how many resources you've got available to pay for it.
Quote:
What I don't like is having to calculated that 50% myself. They whole reason we have computers is to the calcs for us.
Last Christmas, my girlfriend gave me a combination mousepad/calculator. It gets used for SE IV more than anything else.
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  #13  
Old November 23rd, 2002, 10:27 PM
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Default Re: You can\'t retrofit that in SE4!

Just Start->Run-> Calc.exe

Add up the price, multiply by .5 and add that much worth of new components.
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  #14  
Old November 24th, 2002, 01:52 AM
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Default Re: You can\'t retrofit that in SE4!

I would like it if Space Empires could let you know what ship designs are available for you to retrofit. Either by only showing those designs you could choose, or at least only highlighting those.

DavidG, could I copy your Hobbes pic until I find something I like even better and be original?

[ November 24, 2002, 02:14: Message edited by: Cheeze ]
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