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November 23rd, 2002, 06:54 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Nature Shrines and General Planetary Improvement
Quote:
Originally posted by Wardad:
I heard they were fixed.... but I found no mention of it in the history.txt file... The Dirty Rats
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Checked a 1.78 game I'm in -- training facilities definitely still do stack...
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November 24th, 2002, 03:59 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Nature Shrines and General Planetary Improvement
Ok: here's the lowdown on facility stacking for you:
1) Nature shrines are ONE PER SYSTEM EFFECTIVE.
2) Value improvement plants are FULLY STACKABLE.
3) Conditions improvement are FULLY STACKABLE.
4) Training facilities TAKE HIGHEST VALUE on a planet or vehicle. They then WORK INDEPENDANTLY between planets/moons.
#4 could use some clarification:
NOTE: Some of the following facilities do not exist in the unmodded game, and are here to highlight features of the system.
EG: A planet has two Training facilities:
one rated at +1%/30% max and one rated at +3%/10% max.
That planet's moon has one Training facility rated at +3%/20% max.
The planet's facilities are combined to produce an overall effect of +3%/30% max.
1) A ship sitting in the sector will recieve +6% training per turn for 3 turns. Total: 18% experience.
2) On turn 4, the ship will recieve only 5% experience:
2a) The moon's training facility gives +3%/max 20%, thus adding 2% to get a total of 20%
2b) The planet's facility then adds 3% training to get 23%.
3) Turns 5 and 6, the ship recieves 3% training: Total: 29% experience.
4) Turn #7, the ship gains only 1% experience, and reaches the final max of 30%.
Q: Is it possible for step 2 to work the other way, and have the planet give its increase first, which makes the moon's increase useless?
A: Possibly. I haven't done enough testing to work out the timing details.
I suspect that the facility with the lowest max is applied first.
Any Questions?
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November 24th, 2002, 04:16 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Nature Shrines and General Planetary Improvement
Remote mining decreases a planet's value, right? So is it possible to mod a component to put on a ship that increases the planet's value?
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November 24th, 2002, 04:20 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Nature Shrines and General Planetary Improvement
No. It is hardcoded to reduce value by 1% per mining ship.
Unless you toggle the "Remote mining reduces planetary value" to false in settings.txt, of course.
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November 24th, 2002, 06:17 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Nature Shrines and General Planetary Improvement
Quote:
Originally posted by Suicide Junkie:
No. It is hardcoded to reduce value by 1% per mining ship.
Unless you toggle the "Remote mining reduces planetary value" to false in settings.txt, of course.
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I think RM reduces planet value by 2% per turn in Proportions...
[ November 24, 2002, 04:19: Message edited by: Imperator Fyron ]
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