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January 16th, 2001, 11:38 PM
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Re: A Borg Collective style completed
Much as I'd like to take credit for the AI files, the only one I did was the Speech one. The others were done by Warp-Nine, as I mentioned in the read me. I'll definitely pass on your feedback to him though, or you contact him directly through his website, http://warp_nine.tripod.com/
Unfortunately he doesn't have the full Version of the game yet, at least the Last time I heard from him, so he's making these files based off the demo! That may be part of what's going on.
I haven't really dug into the AI text files yet myself.
(Okay, I just looked at my zip file again and realized I'm an idiot and didn't credit him. That's been fixed, I've also added a new, darker Borg Queen portrait Warp sent me -- that's his too, BTW, from the original demo set -- AND I fixed the two bugs in the AI text files you guys mentioned earlier. So the new download has all that fixed.
Geez, I better not be in charge of a full-blown mod file, no doubt I will completely mess it up.)
[This message has been edited by jonas (edited 16 January 2001).]
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January 17th, 2001, 01:24 AM
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Major General
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Re: A Borg Collective style completed
jonas, Atrocities has the Klingon set at the following website:
http://www.angelfire.com/zine/cnchome/Shipsets.html[/url]
He is the webmaster there
BTW I started a game with the Klingons, Borg and Atrocities UFP set...the Borg were merciless, and that speech file...PERFECT!
the txt file errors are minor compared to the overall quality, IMHO.
Just let me (and the others know what values you put in and I at least will put them in as you would have them).
I have haven't run into the Klingons, yet. hehe, I hope I survive the Borg long enough to do just that!
[This message has been edited by pathfinder (edited 16 January 2001).]
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January 17th, 2001, 03:03 AM
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Re: A Borg Collective style completed
Thanks pathfinder, I downloaded his Klingons and will try them out tonight. I also found some incomplete Romulans and Cardassians in the mod forum and will see what I can do about finishing them off.
Earlier today I fixed about six or seven of the lines in the Borg file that were wrong, so it's even better now. I'm also working on one for the Federation, which will have a whole different sound -- lots of bureaucratese and so on.
For the Klingons, I'd suggest using the Xenophobe_AI_Speech file, at least until someone makes one that uses some actual Klingon wording.
Oh, and as for what missing values to put in, I really don't know. I just put in what you guys said as default.
[This message has been edited by jonas (edited 17 January 2001).]
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January 17th, 2001, 08:07 AM
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Re: A Borg Collective style completed
Wow, my races are actually being used! I wish my full Version would get here so I could play too!
-Borg unit designs: There were entries missing in the design file. The fixes are on my site.
-Neutron bombs on a colonist: I can't imagine what a Borg colonist would look like since they take everything from other races. I was hoping they'd use them in the event of coming to a planet that's already been colonized. Any other ideas? I'm still trying to get more boarding ships and troops used in combat. So far the Vulcans have assimilated more ships with allegiance converters (which I took away from them) than the Borg have.
-AI_anger file/personality settings: Those entries I haven't even seen in the Demo files. If someone would send me a set of full Version default ai files, I could get them tuned up for all 8 races. I figured some entries were missing since I tried setting all anger values to zero once and the Borg got murderous and declared war within one turn of first contact for no apparent reason.
-Klingon race: DONT cross these guys! massive, massive fleets with VERY heavy firepower! I haven't witnessed them confront the Borg yet, but I expect some heavy casualties for both sides. There are a handful of Klingon sayings in their speech file. Let's ask nice and see what Jonas can do with it! ;D
Thanks for the feedback and please send some more.
warp_nine.tripod.com
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January 17th, 2001, 10:24 AM
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Shrapnel Fanatic
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Re: A Borg Collective style completed
Great news. I can't wait to get sometime to check the BORG out.  Thanks W9 and Jonas.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
[This message has been edited by Atrocities (edited 17 January 2001).]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 17th, 2001, 10:37 AM
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Shrapnel Fanatic
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Re: A Borg Collective style completed
Hey guys, I posted your news at my site. Hope you don't mind, but I thought it would be great to get as many people aware of it as possible.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
[This message has been edited by Atrocities (edited 17 January 2001).]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2001, 08:53 AM
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Re: A Borg Collective style completed
Updates to all AI files for 8 races (Rom, Fer, Borg, 8472, Fed, Kli, Vulc, Card) posted on my site. I find the politics and anger to be greatly improved in gameplay, but here are a few notes:
-the Borg don't advance (borderwise) as quickly as the others. Their politics prevent them from forming treaties with anyone they consider a threat, and they have to fight their way out. 8472 has the same disadvantage, yet they expand more rapidly for some reason. When I find the settings responsible I'll transfer them to the Borg!
-the Klingons are devastating to start out, but they fall behind and get whipped due to obsolete ships compared to other empires. I need to organize their research more efficiently so they remain competitive and still have lots of firepower.
-I'm still stuck with the Demo and have been getting feedback that some settings are missing. I'll add the changes but there may be more that the demo doesn't cover. If you get an error reading a file, let me know.
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