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January 16th, 2001, 11:45 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
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Re: The Ship Class You Use Most
I was not aware that there was a bug w/the supply usage of Stellar Manip... now I feel like I've been cheating. Thanks alot!!!!
Seriously, on a Lt Cruiser there is room for SM comp'nt, engines, essentials and 2 supply pods I think. If there is a bug w/the supply usage, fixing it would do away w/mine and Nyx's usage of small SM ships. oh well.
You guys seem to be on the board alot and in the know as much as anyone (except maybe Mephisto). I've got a problem - trying to build a disposable mine sweeper component to use on warships (kindof a one shot thing, sweep the mines and then be destroyed like an emergency propulsion pod or emer supply pod)... I've got the component to work, all except the destroyed after use part - it sweeps a zone but won't destroy itself after the sweep - not sure what I'm doin wrong - here's the text I'm using.
Name := Mini Sweeper I
Description := Beams for detecting and destroying mines in space and are then destroyed after use.
Pic Num := 16
Tonnage Space Taken := 10
Tonnage Structure := 10
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := None
General Group := Unit Launch
Family := 22
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Mines
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Mine Sweeping
Ability 1 Descr := Can sweep 10 mines per use.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := Component Destroyed On Use
Ability 2 Descr := Component is destroyed after use.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Weapon Type := None
any help would be appreciated.
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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January 16th, 2001, 11:59 PM
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Sergeant
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Location: Mesa, AZ
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Re: The Ship Class You Use Most
WhiteHojo:
Try one thing:
Instead of this line
Vehicle Type := Ship
Use this:
Vehicle Type := Ship\Base
I just went through the components file and couldn't find a vehicle type with just a ship option. I hope this helps.
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January 17th, 2001, 12:06 AM
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Sergeant
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Re: The Ship Class You Use Most
Sundevil - tried it w/Base added - no luck, still not destroying itself after sweeping the mines.
How exactly do you "use" a minesweeper component? I assumed it would be used by simply entering the sqr w/the mines and sweeping em (&surviving) - but apparently that's not the case.
Got to be something I'm missing...
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Character is best defined as that which you do when you believe nobody is watching.
__________________
Character is best defined as that which you do when you believe nobody is watching.
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January 17th, 2001, 12:20 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: The Ship Class You Use Most
Maybe that field isn't checked except for the Stellar Manipulation items (which go through a specific menu) and components which go through the explicit Use Component button (Emergency foo, for instance). It might just be computing how many mines your fleet can sweep and using the number, w/o checking flags...
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-- The thing that goes bump in the night
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January 17th, 2001, 12:21 AM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: The Ship Class You Use Most
WhiteHojo:
I can't play the game right now, I'm at work and actually have to work, but since the device is part of the unit launch group, maybe you have to hit the launch button. Maybe by doing this it will clear the mines and then destroy that component.
It is just a suggestion. If you find out let me know.
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January 17th, 2001, 12:23 AM
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Sergeant
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Re: The Ship Class You Use Most
this is very upsetting - destroying the component was the only thing I could think of to counter balance the MiniSweeper's abilities... oh well, back to the drawing board.
Any further info would be verrrry welcome.
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Character is best defined as that which you do when you believe nobody is watching.
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January 17th, 2001, 12:26 AM
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Sergeant
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Re: The Ship Class You Use Most
quote: My question to both of you: Are you using this design to exploit the bug where stellar manip devices do not consume the supplies they are suppose to? They are suppose to use 1000 - 4000 supplies each from the description. I emailed MM about this bug, but have not heard a reply yet.
WhiteHojo, I believe with the right supply storage level a lt. cruiser could work, my design is like yours, but since I've yet to research QR component, I include solar collectors to regain lost supplies. I can not recall if it fits on a lt. cruiser or if I use the next biggest size.
Not really. I keep a few of them in a fleet together with a repair-facility-equipped cruiser to repair the consumed components. It also has four solar collector IIIs (or a quantum reactor and/or emergency resupply pods) so the fleet as a whole has more than enough supplies even though they don't get consumed. I just find that this way I get my stellar manipulation much faster than if I try to make a self-sufficient design. Back in SE3, I used to make a big ship with planet bombs, planet makers, and a repair facility all in one. I tried it in Se4 but it took too long to build. Having three diffferent shipyards working at the same time and then combining the ships into a fleet is much faster. I do, out of laziness, sometimes take advantage of the bug with my warp-gate ships. But by that point it doesn't really matter as I have about 4 times the combined power of all AIs and/or my human opponent's permission.
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