|
|
|
 |

December 2nd, 2002, 08:18 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Engines/Supplies/Magazines
Suggestion:
Remove the supply generation for engines, and add one point to the hull.
Then you don't have to worry about big ships with lots of engines.
Same with the supply storage points.
And, no I don't have a problem with the generic supplies deal. My quartermasters are psychic, and pick up everything in just the right proportions
I did split up the "energy" supplies and the "matter" supplies in P&N, since that should help diversify weapons research and ship designs.
__________________
Things you want:
|

December 2nd, 2002, 10:51 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Engines/Supplies/Magazines
Really. So SJ do tell more? How did you divide them and was the result the one you were looking for or something close? What where your aims, what where you attempting to do? Something like my Magazine idea?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

December 2nd, 2002, 11:08 PM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Engines/Supplies/Magazines
Ok SJ. I think that you have pushed me one step closer to getting this problem worked out. I modded the supply trait onto the hull and off the engine. I also modded the solar supply generation trait off of the engine and onto the hull. If not my ship would run out of supplies and get reduced to a speed of one after combat. Keep in mind that this is only test runs so the supplies would Last longer than just one combat. I just wanted to point that out for others reading before someone tells me to increase the amount of supplies. 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

December 2nd, 2002, 11:15 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Engines/Supplies/Magazines
Quote:
Hey, computers have feelings too!
|
Don't anthropomorphize computers.
They hate that.
(I used to use that line in my sig.)
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

December 3rd, 2002, 12:03 AM
|
 |
Brigadier General
|
|
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Engines/Supplies/Magazines
SJ, I have taking a very quick look at the P&N mod v3.1 (I think) and i can't really see where you have devided the supplies. Break it all down for me please.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|

December 3rd, 2002, 01:48 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Engines/Supplies/Magazines
Well, what I am doing is to make matter weapons cost supplies, and energy weapons cost radioactives.
Bombardment missiles for example, use hundreds of supplies, while lasers and energy beams use next to nothing.
Defense ships can carry all the cheap supply sucking weapons while they sit on resupply depots, and attack ships will need some pricey, efficient weapons in order to effectively run campaigns.
__________________
Things you want:
|

December 3rd, 2002, 12:55 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Engines/Supplies/Magazines
IE Energy weapons cost alot to install and maintain, whilst matter-based weapons cost a lot to shoot...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|