.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 3rd, 2002, 12:03 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Engines/Supplies/Magazines

SJ, I have taking a very quick look at the P&N mod v3.1 (I think) and i can't really see where you have devided the supplies. Break it all down for me please.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #2  
Old December 3rd, 2002, 01:48 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Engines/Supplies/Magazines

Well, what I am doing is to make matter weapons cost supplies, and energy weapons cost radioactives.

Bombardment missiles for example, use hundreds of supplies, while lasers and energy beams use next to nothing.

Defense ships can carry all the cheap supply sucking weapons while they sit on resupply depots, and attack ships will need some pricey, efficient weapons in order to effectively run campaigns.
Reply With Quote
  #3  
Old December 3rd, 2002, 12:55 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Engines/Supplies/Magazines

IE Energy weapons cost alot to install and maintain, whilst matter-based weapons cost a lot to shoot...
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #4  
Old December 4th, 2002, 02:45 AM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Engines/Supplies/Magazines

Why say please?
Do not anthropomophise your computer. It is rude and it only hurts their feellings.

On a serious note:
I susspect the supply issue is an abstraction for ease of play / coding. There are a lot of such compromises throughout most simulation games computer or board or miniatures.

[ December 03, 2002, 12:48: Message edited by: Gryphin ]
Reply With Quote
  #5  
Old December 3rd, 2002, 05:01 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Engines/Supplies/Magazines

Thats true Gryphin, and to tell the truth although half of me cringes at the combined supplies the other half fears the alternative! Think about it.

[ December 03, 2002, 16:31: Message edited by: President Elect Shang ]
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #6  
Old December 3rd, 2002, 08:38 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Engines/Supplies/Magazines

SJ: If attack ships cost loads more, what benefits have you given for attacking? Attack fleet size is limited by cost/maintenance, and losing attack ships hurts a lot more than losing defense ships. If attacking has no benefits, then "turtling" could become the strategy of choice.

Or are you just trying to limit massive multi-system conquests, making smaller individual battles more important?
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #7  
Old December 3rd, 2002, 09:14 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Engines/Supplies/Magazines

I think "Taking Territory", "Destroying Enemy Infrastructure", and "Winning the Game" fall under the benefits side of attacking

Attackers also have the advantage of mobility, and being able to choose the time and place of their attack. While the defenders must cover all entrances.

And you can always use defense ships to attack; you just have to bring along some hefty resupply capacity, or capture the defender's facilities intact.

PS: Sorry for dragging the thread off topic.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.