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  #1  
Old January 19th, 2001, 11:14 PM

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Default Re: Things you wish they kept from SE3

It's been a while, but as I recall didn't SE3's fast combat resolve ship fire almost as fast as if all the guns fired in one volley. Unlike SE4's where when you tell the game to "auto resolve combat" it's this slow drawn out shot, pause, shot, pause, shot, pause. Next ship. Shot, pause,....

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  #2  
Old January 19th, 2001, 11:26 PM
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Default Re: Things you wish they kept from SE3

Yeah, it should be much faster. A good start would be if they take out explosions from fast combat - it would double the speed.
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  #3  
Old January 20th, 2001, 03:30 AM
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Default Re: Things you wish they kept from SE3

I never played SEIII, so I have to go by what you guys are saying. In your opinions, what was a better game? SE3 or SE4?
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  #4  
Old January 20th, 2001, 03:38 AM

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Default Re: Things you wish they kept from SE3

SEIV is a better game, in my opinion. SEIII had a couple advantages in starting tech levels and construction qeues, but the changes made in SEIV far outweight them.
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Old January 20th, 2001, 08:00 AM
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Default Re: Things you wish they kept from SE3

Yes, SE4 is a much better game than SE3.

We posted the starting techs issue in the Beta forum. I believe it's on the "To Do" list, but isn't going to be easy.

I miss right-click menus too.

We were told the design of SE4 didn't allow for ships and facilities separately.

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  #6  
Old January 20th, 2001, 11:55 AM

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Default Re: Things you wish they kept from SE3

[quote]Originally posted by rdouglass:
[b]You CAN sentry ships in SE4. You can also clear their orders - that'll also make 'em stop.

You misunderstand. We're talking about a command that would take away the remaining movement for a given ship (or fleet) for *one* turn only.
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Old January 21st, 2001, 02:18 AM

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Default Re: Things you wish they kept from SE3

The starting techs should be so that you have some amount RPs to use rather than tech levels. That way it would be fair even if someone takes propulsion and other one colonising tech.
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