Re: thoughts - the source of all problems and disbalances
I know I keep tooting my own horn, but most of these things are dealt with in Proportions mod. The new armor types provide emissive effect that is not shot off immediately, as well as "leaky protection". Costs of small ships are signifigantly less than larger ships, thanks to QNP and reduced prices for required components, and so on.
The main difficulty when you adjust all these things though, is that programming the AI to use them effectively becomes a major chore. The AI assumes that biggest is best unless you really work to make it build mixed forces. Of course, I tend to think the AI will never be as interesting as human players anyway, but still, it is good to have a semi-competant AI for when players miss turns or an independent splinter colony breaks off, or whatever.
PvK
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