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  #1  
Old December 5th, 2002, 06:09 AM
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Fyron Fyron is offline
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Default Re: thoughts - the source of all problems and disbalances

Quote:
Originally posted by Kamog:
quote:
Originally posted by capnq:
I agree; thoughts are the source of all problems...
Hmmm, I'm not so sure about that. Thoughts are the source of some problems, but not all: some problems are caused by the lack of thoughts! I'd say that the real source of all problems is the sun. If there were no sun, there would be no problems.
No human problems, anyways...
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  #2  
Old December 5th, 2002, 03:52 PM

Gryphin Gryphin is offline
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Default Re: thoughts - the source of all problems and disbalances

In terms of “Realety”, Hm, Yes, large guns on small ships would be a problem on Earth today. Those are weapons with a Recoil.
My itterpretation of the wepaons in SEIV do not use Recoil based weapons. The point about Spinal Tap weapons beling less accurate is certaily valid. I wonder what a 15” gun in a Destroyer hull would have done with WWII technology. Anybody here know the math?
I would think if you could close to within Direct Fire Range that accuracy would be fairly high when aiming at a Cruiser size hull. Imagine 3 direct hits from 15” guns at fairly close range. Too bad we will never know.
I can see a Mod for a “Spinal Tap” weapon
Low to hit
High Damage bonus
1 Per ship
At least a 3 reload time.
At least 50kt.
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  #3  
Old December 5th, 2002, 04:41 PM
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Default Re: thoughts - the source of all problems and disbalances

Only question I have Gryph is does your Spinal Tap weapon power knob go to eleven?

[ December 05, 2002, 14:48: Message edited by: geoschmo ]
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  #4  
Old December 5th, 2002, 05:24 PM

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Default Re: thoughts - the source of all problems and disbalances

I see it also that weapon mounts are a big problem in SEIV. As I have mentioned several times before, more is not always good. Mounts are not necessary in the game. I could easily do without them being in the game. (as well as designable unit-types like armies which are also useless in the current stage)
MM did developed too many things in SEIV without much initial conceptation and the result is sometimes frustrating game play and a mediocre AI.

For example I dont need a designable ground combat unit without a ground combat system which take care of my design.

I can design a indefinite number of different satellites, but I never had games where more than 2 different types of satellites of the same generation operated at the same time in my empire (1 longrange and 1 point defense)
Instead of such feature, MM should have brought along a concept of satellites initial placement options before the first round of combat.

These are only 2 examples of misconception and unnecessary complexity in the game. Mounts are are 3rd one.

bye
Klaus
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Old December 5th, 2002, 07:36 PM

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Default Re: thoughts - the source of all problems and disbalances

I don't think any of those are unneeded.

Troops: simultanious combat, same as with ships. The design of a troop makes a difference. Cheap riot-control troops, heavily armored main line troops, heavily -armed- backup troops, etc. To say nothing of what it lets you do in terms of moddng.

Same with fighters and sats. In one game I currently have 7 different types of fighter active. Ship attack, interceptor, fast ship attack, fast interceptor, smaller Versions of same (they build faster). Sats: missile sat, sensor sat, ripper beam sat. One or two generics just doesn't cut it. Again the modding posibilities as well.

Mounts: see modding possibilities AGAIN. Especially with the new Gold patch that allows different things with then, solved a lot of problems for me. In the standard game, they're OK if a bit overpowered. But then I don't see you suggesting removing the PPB from the game because it's overpowered..

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  #6  
Old December 5th, 2002, 09:03 PM

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Default Re: thoughts - the source of all problems and disbalances

In the standard game, they're OK if a bit overpowered. But then I don't see you suggesting removing the PPB from the game because it's overpowered..
Oh, of course there is a certain imbalancing. But this is just a matter of modifying it. (editing capabilities are very fine in SEIV IMO)

The problem is that MM has removed some very good game ideas from SEIII and instead has introduced some cumbersome game mechanics. These mechanics lead to a frustration and a bad AI which cannot handle it. I would have wished that the developement time which has been spent on introducing the new ship building system (the old one was much better), the change from predefined units to designable ones and all those unnecessary diplomatic mumbojumbo which is of limited use had been used for a better, more intelligent AI.

I am sure 8 of 10 SEIV players are playing only against the AI and not against other humans. The main focus of SEIV should have been the AI developement and not all these useless chrome.

bye
Klaus
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  #7  
Old December 5th, 2002, 11:44 PM
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Default Re: thoughts - the source of all problems and disbalances

Quote:
was that aliteration? did I even manage to spell aliteration correctly?
No, and no. "Anachronistic handcuff" is only alliteration if you have a Cockney accent.
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