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  #91  
Old December 16th, 2004, 04:58 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Gone? i.e. vanished without explanation?
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  #92  
Old December 16th, 2004, 05:55 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Patch, how does patch work with multiplayer, can I use patch in 1 mp game and not in 1 map and in 1 sp game all same time?
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  #93  
Old December 16th, 2004, 06:19 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

yep, gone as in he was never there. This is important because without him cranking out vinemen/ogres, it makes it significantly easier for someone to roll Pangaea early.
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  #94  
Old December 16th, 2004, 06:50 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Nappa: not sure what to do about that...

Legacyspy: If you patch your game, you will still be able to play I think but you will see mismatched battle replays.

However I think we should patch the server to v2.15. The benefits of doing so are great, especially for server stability.
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  #95  
Old December 16th, 2004, 07:36 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

we are what, turn 2? we could just restart in the new year,
patched and restarted w/ the players interest high(instead of super slow for holidays then try to get players to come back to it).
Just a suggestion.
(i perfer this over a 72 hrs grind through the holidays)
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  #96  
Old December 17th, 2004, 02:47 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I have no problem restarting in the new year.
I'd prefer not to patch the game until mosehansen has been patched, I don't like having multiple installs
odd_enuf
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  #97  
Old December 17th, 2004, 03:27 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I think restarting would be more convenient than 72 hrs between turns.

If we restart, I'd vote to revisit the upgrading to 2.15 issue then. By then everybodies other games may be upgraded as well.
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  #98  
Old December 17th, 2004, 09:33 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I think restart 2
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  #99  
Old December 17th, 2004, 09:46 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

We haven't decided on a restart yet though, so don't forget to get your turns in until we do.

I don't care wether we restart or not.
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  #100  
Old December 17th, 2004, 05:38 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

What says Soapy? I'd prefer continuing, though won't object to a restart either. Upgrading I support anyway; it might as well be us who find the bugs
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