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Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! - Page 10 - .com.unity Forums
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  #91  
Old November 20th, 2011, 02:12 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

Part of our arrangement, I had taken it from him earlier and conceded it back.
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  #92  
Old November 24th, 2011, 05:12 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Can we please postpone hosting for at least 24 hours? I'll be out of town this weekend and don't have my laptop. Thank you!
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  #93  
Old November 25th, 2011, 06:50 AM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Sure, I added 48 hours just in case it's needed.
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  #94  
Old December 1st, 2011, 07:59 PM
Squirrelloid Squirrelloid is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Valerius, if you see this in time, can you add some time before hosting?

Llamaserver's mail server is unavailable, my e-mail keeps getting returned as undelivered. "Mail delivery failed: Returning message to sender". Needless to say, I cannot submit a turn.
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The ignorant shall fall to the squirrels.
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Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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  #95  
Old December 1st, 2011, 10:34 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

I made two attempts to add 12 hours to hosting. The server isn't updating but the second attempt indicated the new hosting time would be 24 hours from now so hopefully it will postpone hosting or just process the outstanding turns before hosting.
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  #96  
Old December 6th, 2011, 03:29 AM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Sent a chaffy commander to the arena just to check out the proceedings and instead he came back thuggin'
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  #97  
Old December 11th, 2011, 03:48 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Anyone interested in water gems? I am trying to get either fire or earth in return. I also have an abundance of gold for trade, willing to buy forged items or gems.
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  #98  
Old December 12th, 2011, 03:27 PM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

WTF. would it be really too much, to win some Army fights now and then?
BTW. when did you took back this province? I was shure, I was attacking Redka.
Did you teleport your army in, or what?

*grumble*

--
Reheim
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  #99  
Old December 12th, 2011, 05:46 PM
Squirrelloid Squirrelloid is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

no teleporting, i just apparently moved first, and there was no battle with Redka - he built no PD - so there was no other battle to see.

I had no idea you were going to attack that province. When I PM you with the provinces i feel entitled to end up with after a war is over and towards which end I am willing to expend troops and time, and receive no response, my assumption is that my claim has been acknowledged and accepted and that I wouldn't have to compete with anyone for the province.
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The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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  #100  
Old December 13th, 2011, 10:05 AM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Ah no problem, its only my loosing every big battle so far. I wonder how I'm still alive...
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