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  #91  
Old August 25th, 2002, 04:44 PM

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Default Re: Space Empires IV: AI Races/Ship Sets

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[ February 28, 2003, 06:16: Message edited by: Iggiboo ]
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  #92  
Old August 29th, 2002, 07:57 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Few more cosmetics to Minbari shipset: new Tinashi picture for carrierheavy, new Sharlin picture for baseship, new spacestation, plus a long list of Minbari design names (minbari.txt). I also took a liberty to make models for troops. They are loosely based on AOG miniatures :

1030643746.zip

Solops: Hadrian shipsets contain pre-Gold AI. To fix it, either copy AI files from some stock AI or edit them according to recipe you can find in main SE forum.

[ August 29, 2002, 19:06: Message edited by: oleg ]
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  #93  
Old August 30th, 2002, 12:40 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Old post

[ December 24, 2002, 15:47: Message edited by: TerranC ]
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  #94  
Old August 30th, 2002, 08:49 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here are the latest Versions of the:

8472 v1.75
Andorian v1.2
Breen v1.75
[b]NEW[/b} Borg v1.78
Cardassian v1.73
Dominion v1.72
Deep Space Nine v1.0
Federation TOS v1.72
Federation TMP v1.73
Federation STNG v1.73
Ferengi v1.75
Gorn v1.0
Hirogen v1.1
The Kazon v1.1
The Klingons v1.76
The Romulans v1.74
Son'a v1.72
Tholian by Oleg v 1.0
-=UCP=- V1.0
The Vulcans v1.73

[ September 11, 2002, 01:28: Message edited by: Atrocities ]
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  #95  
Old August 31st, 2002, 01:49 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Updated Version of the B5 MOD AI. I had some typos in the Centauri files, took out research on shields, added the Vree. These are NOT the final AI files (research, designcreation) but are the ones I use to test the MOD.

1030751107.zip
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  #96  
Old September 8th, 2002, 02:57 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

Borg Variant 1.78

In this update I have again focussed on the DesignCreation and Research files of my AI for the Borg. I believe this Version to be v1.78 compatible (havent played a game the whole way through yet).

DesignCreation.txt:
I have changed the weapon selection slightly. AI will now use engine overloading weapons as a secondary selection.

Research.txt:
The Research tree has been extensively modified in the later stage of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).

Components.txt
The Family Group number of Borg Null Space Projectors has been given a new designation - different from that of regular Null Space Projectors.

Regards

God Emperor

1031446604.zip
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  #97  
Old September 11th, 2002, 02:10 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Research TXT

If you choose to keep the old AI, this is the corrected file for it.

[ September 11, 2002, 01:11: Message edited by: Atrocities ]
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  #98  
Old September 12th, 2002, 03:44 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

This an updated Version of the B5 AI I have done. This should prevent the AntiMatter Utilization errors seen in Minbari & NarnRegime. It should also stop the Narn Advanced Molecular Weapons Error message.

1031794916.zip
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  #99  
Old September 12th, 2002, 12:50 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

I forgot to include the Centauri Advanced Weapon Techs Last night. They now have at least up to level 3 of the several advanced weapon techs they are allowed.

1031827673.zip
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  #100  
Old September 13th, 2002, 01:39 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Fixed the errors Val reported with the ShagToth plus several I found. Added the Hyach AI_designcreation and Hyach AI_rsearch files.

1031873798.zip
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