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August 25th, 2002, 04:44 PM
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BANNED USER
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Re: Space Empires IV: AI Races/Ship Sets
NULL
[ February 28, 2003, 06:16: Message edited by: Iggiboo ]
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August 29th, 2002, 07:57 PM
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Lieutenant General
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Re: Space Empires IV: AI Races/Ship Sets
Few more cosmetics to Minbari shipset: new Tinashi picture for carrierheavy, new Sharlin picture for baseship, new spacestation, plus a long list of Minbari design names (minbari.txt). I also took a liberty to make models for troops. They are loosely based on AOG miniatures :
1030643746.zip
Solops: Hadrian shipsets contain pre-Gold AI. To fix it, either copy AI files from some stock AI or edit them according to recipe you can find in main SE forum.
[ August 29, 2002, 19:06: Message edited by: oleg ]
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August 30th, 2002, 12:40 AM
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Brigadier General
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Re: Space Empires IV: AI Races/Ship Sets
Old post
[ December 24, 2002, 15:47: Message edited by: TerranC ]
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August 30th, 2002, 08:49 AM
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Shrapnel Fanatic
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Re: Space Empires IV: AI Races/Ship Sets
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 31st, 2002, 01:49 AM
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Major General
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Re: Space Empires IV: AI Races/Ship Sets
Updated Version of the B5 MOD AI. I had some typos in the Centauri files, took out research on shields, added the Vree. These are NOT the final AI files (research, designcreation) but are the ones I use to test the MOD.
1030751107.zip
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September 8th, 2002, 02:57 AM
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Second Lieutenant
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Re: Space Empires IV: AI Races/Ship Sets
Borg Variant 1.78
In this update I have again focussed on the DesignCreation and Research files of my AI for the Borg. I believe this Version to be v1.78 compatible (havent played a game the whole way through yet).
DesignCreation.txt:
I have changed the weapon selection slightly. AI will now use engine overloading weapons as a secondary selection.
Research.txt:
The Research tree has been extensively modified in the later stage of the game to prioritise those tech's that an AI really needs to be robust (eg: large spaceyards and stellar manipulation have been advanced whilst some less useful tech's have been pushed back).
Components.txt
The Family Group number of Borg Null Space Projectors has been given a new designation - different from that of regular Null Space Projectors.
Regards
God Emperor
1031446604.zip
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September 11th, 2002, 02:10 AM
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Shrapnel Fanatic
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Re: Space Empires IV: AI Races/Ship Sets
Research TXT
If you choose to keep the old AI, this is the corrected file for it.
[ September 11, 2002, 01:11: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 12th, 2002, 03:44 AM
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Major General
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Re: Space Empires IV: AI Races/Ship Sets
This an updated Version of the B5 AI I have done. This should prevent the AntiMatter Utilization errors seen in Minbari & NarnRegime. It should also stop the Narn Advanced Molecular Weapons Error message.
1031794916.zip
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September 12th, 2002, 12:50 PM
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Major General
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Re: Space Empires IV: AI Races/Ship Sets
I forgot to include the Centauri Advanced Weapon Techs Last night. They now have at least up to level 3 of the several advanced weapon techs they are allowed.
1031827673.zip
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September 13th, 2002, 01:39 AM
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Re: Space Empires IV: AI Races/Ship Sets
Fixed the errors Val reported with the ShagToth plus several I found. Added the Hyach AI_designcreation and Hyach AI_rsearch files.
1031873798.zip
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