|
|
|
|
|
March 16th, 2009, 12:09 PM
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Conceptual Balance Mod 1.41
I have to say, I seem to do pretty okay with Bandar Log without _having_ to use the Gandharvas. Of course, I do play SP, pretty much.
I do like running around with an entirely Abysian army, though. And using a Warlock Apprentice to bootstrap me into Blood.
|
March 16th, 2009, 02:22 PM
|
|
Corporal
|
|
Join Date: Jan 2009
Location: Espoo, Finland
Posts: 147
Thanks: 23
Thanked 2 Times in 2 Posts
|
|
Re: Conceptual Balance Mod 1.41
Is there any documentation for CBM? The idea of the mod is great, but it's a bummer that the changes cannot be seen anywhere.
|
March 16th, 2009, 02:29 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Conceptual Balance Mod 1.41
There should be a readme that comes with the mod files.
|
March 16th, 2009, 06:17 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by rdonj
There should be a readme that comes with the mod files.
|
there is! the .dm is the mod file and the .txt is the readme.
|
March 17th, 2009, 05:40 AM
|
|
Corporal
|
|
Join Date: Jan 2009
Location: Espoo, Finland
Posts: 147
Thanks: 23
Thanked 2 Times in 2 Posts
|
|
Re: Conceptual Balance Mod 1.41
I see, unfortunately I didn't take the split file which contains the readme files. Thanks.
|
March 17th, 2009, 06:10 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by rdonj
There should be a readme that comes with the mod files.
|
there is! the .dm is the mod file and the .txt is the readme.
|
I meant that there was one, not that there isn't and should be one. Sory if I wasn't clear
|
March 24th, 2009, 05:46 PM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Conceptual Balance Mod 1.41
With the new patch out is there an update in the works?
|
March 26th, 2009, 12:12 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Conceptual Balance Mod 1.41
Yes (though it was already in the works), hopefully I'll have time to polish it up in the next few weeks
|
The Following 6 Users Say Thank You to quantum_mechani For This Useful Post:
|
|
March 29th, 2009, 03:35 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Conceptual Balance Mod 1.41
Summary: The zip in the first post has been changed slightly, but there's no need to download it because the change is very minor. The Blindlord bug is fixed though, so you may want it for that reason.
---
Long version:
I have modified CBMcomplete_1.41.dm in the zip in the first post, with QM's permission.
Due to the slightly different way that dominions loads mods in text mode, the original version was not compatible with the llamaserver; I fixed it at the time and ever since the LlamaServer has been running a different version to all the players. Being as the change was very minor this has never been an issue, however it can affect spells in mod nations, and has now done so in Lapis.
So, I've tidied the LlamaServer version and uploaded it. I also used the opportunity to fix the Blindlord Air-8 bug. He now has Holy-1 as intended.
|
The Following 3 Users Say Thank You to llamabeast For This Useful Post:
|
|
March 30th, 2009, 11:36 PM
|
Private
|
|
Join Date: Apr 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Conceptual Balance Mod 1.41
I was looking at the prices for some of the blood summons and was confused by the prices of some of the spells.
Bind Fiend costs 2, Bind Devil costs 3, Bind Frost Fiend costs 2, Bind Storm Demon costs 3, Bind Demon Knight costs 5. Ritual of Five Gates costs 28 slaves (13 more than the individual summons), requires 3 more blood than the individual summons, and requires 2 more levels of research.
I'm sure there is a reason that Ritual of Five Gates costs almost twice as many blood slaves as the individual summons, but I can't think of any other than the reduced amount of mage time required.
A similar issue arises with the level 9 spells: Infernal Forces (50 blood slaves for 7+ devils), Infernal Tempest (50 blood for 7+ storm demons), Forces of Ice (50 blood for 8+ frost fiends), Forces of Darkness (50 blood for 14+ fiends). Infernal Crusade (50 blood for 10+ knights) is the only one which potentially presents a cost savings.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|