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  #91  
Old February 9th, 2007, 05:22 PM

Ewierl Ewierl is offline
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Default Re: Weird bug

I've seen that time limit hit in vast SP games (usually in SC-vs-army fights), and you get a "X's armies have routed" message for both sides. Besides, it wouldn't explain why your armies didn't move out of the province in either case; a double-rout would've left the province empty, not in your hands!

(And yes, the forum was down for quite a while on Thursday.)

It has been a good war! That's why having it upset by weird game mechanic issues is so frustrating, it's been such a beautiful nonstop skin-of-teeth scrape. I suppose I will stick around, but then you all will have to wait for me over the weekend!
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  #92  
Old February 9th, 2007, 05:39 PM

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Default Re: Weird bug

Terrel, DrPraetorious, can you go chime in on the bug thread? It seems like it might matter which OS's each of us are running.
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  #93  
Old February 9th, 2007, 07:04 PM
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Default Re: Weird bug

This means I have to admit hosting the game under windows?
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  #94  
Old February 9th, 2007, 09:25 PM
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Default Re: Weird bug

I have to restart my machine.

I'll take another turn in the morning.
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  #95  
Old February 9th, 2007, 11:33 PM

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Default Re: Weird bug

Bugs aside, I'm going to head off for the weekend later tonight. After then, I won't be playing again until probably Monday afternoon.

Will the game wait for me, or will a turn go stale? This will affect my choices this turn...
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  #96  
Old February 9th, 2007, 11:36 PM
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Default Re: Weird bug

And I'm going to be gone myself soon after (from the 13th - 15th), I'd vote for waiting, but of course I'm biased

BTW, I no longer live in isolated security - Niefelheim has begun his invasion of TC territory. Looks like the Agarthan quagmire has left me vulnerable to Niefel
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  #97  
Old February 9th, 2007, 11:41 PM

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Default Re: Weird bug

As I just posted you within the game...

The only chance to hold back the giants from the world is to let me recruit my 30-melee-damage seal guards again! My mages and troops are ideally set to fight the Niefel giants... but to do so, you'll have to let me use them!

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  #98  
Old February 10th, 2007, 02:12 AM
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Default Re: Weird bug

No-one will stale, I will turn off the host interval tomorrow morning.
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  #99  
Old February 11th, 2007, 01:42 PM
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Default Re: Weird bug

Quote:
Ewierl said:
As I just posted you within the game...

The only chance to hold back the giants from the world is to let me recruit my 30-melee-damage seal guards again! My mages and troops are ideally set to fight the Niefel giants... but to do so, you'll have to let me use them!


Hmmm, and all I have to do is allow you to move straight through my territory so you can move forthwith to confront said nasty, evil giants right? Such a deal!

Well, sad to say I have yet to inflict a single casualty upon the Niefelscum, but given what I've seen of your cavemen, I have even less confidence in the chance of their even so much as landing a blow upon these giants!
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  #100  
Old February 11th, 2007, 03:11 PM
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Default Re: Weird bug

Our demands:
1) Abyssia should stop interfering with the internal affairs of Marverni, so that we may restore a legitimate democratic government and then withdraw (a timetable for such withdrawl would only embolden the bare chested anarchists.)

2) The vile eunuchs of T'ien Ch'i have overthrown the legitimate Emperor and installed a false and despicable God in his place. Their usual crimes: pederasty, incontinence, sophistry, we need not go into the details, are bad enough. However, the imposition of a false emperor is intolerable to freedom loving giants such as ourselves, and we call upon all the people of T'ien Ch'i to aid us in restoring the rightful Emperor to the jade throne.

Your friend,
Knife Bright Insight,
Iron Lord of the Jotuns
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