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  #91  
Old November 3rd, 2002, 07:35 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

I just looked at "My Computer" under performance - it is usually at 80%-82% and when I only run the SE:IV Modder it drops to 35-45% depending on what things I edit.
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  #92  
Old November 4th, 2002, 01:21 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

When messing with tech areas, the app chokes if you try to create a tech area with a tech group that doesn't exist yet. Like if you're redesigning the whole tech tree from scratch, and have obviously deleted all the old techs to start fresh, and try to add a new tech, it won't let you. You have to go in and write up one tech area in a specific tech group by hand in a text editor and restart the app to get it to allow you to create techs with that group.

My suggestion is to allow the creation of tech Groups on the fly...

-Paladin
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  #93  
Old November 4th, 2002, 01:53 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by PaladinX:


My suggestion is to allow the creation of tech Groups on the fly...

-Paladin
Most definately the way it should work. Will fix this. :-)
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  #94  
Old November 7th, 2002, 05:05 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by DavidG:
quote:
Originally posted by Lemmy:
uhm, i think i killed your program David
Oops. I'm surprised uninstalling it doesn't work but yea it is stuck in a loop looking for that *BEGIN* in a non exixtant file. To fix it run regedit.exe and search for "SE4Viewer" and either just delete the entire key or change the /Settings/RootDir key to a valid directory.

edit->

this is the registry key name
HKEY_CURRENT_USER\Software\VB and VBA Program Settings\SE4Viewer

DavidG,

I am having the same trouble, but this is on a network machine where my ability to use Regedit is disabled. Is there someway to have SE4Modder remove this Key automatically on uninstall?

CombatSquirrel
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  #95  
Old November 8th, 2002, 04:50 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by CombatSquirrel:


I am having the same trouble, but this is on a network machine where my ability to use Regedit is disabled. Is there someway to have SE4Modder remove this Key automatically on uninstall?

CombatSquirrel
Possibly but the easier solution I'm going to try is to simply make the program check registry values first. Unfortunatley this doesn't really help you untill I get the new Version done
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  #96  
Old November 8th, 2002, 04:56 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Patience, then, is the answer for CombatSquirrel...
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  #97  
Old November 10th, 2002, 03:28 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

DavidG,

Under damage types for weapons, SEModder lists "Only Security Systems , "

That " , " is a killer... chokes the component file.

CombatSquirrel
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  #98  
Old November 10th, 2002, 03:55 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by CombatSquirrel:
DavidG,

Under damage types for weapons, SEModder lists "Only Security Systems , "

That " , " is a killer... chokes the component file.

CombatSquirrel
Oops. Amazing how one little character can mess up a program.
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  #99  
Old November 10th, 2002, 05:57 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

By the way,

I really love this utility. I am using it more than straight text editing for data files. If you want my wishlist, though, it would be:

1) some string search feature under SE4Modder to allow you to go through components, facilities, vehicles, etc with a common denominator one by one (although you cleverly let us access the source files already),

2) feature to do a printout of the complete list of families, weapon families, and their associated components

3) feature to show the progression or current of "latest" components, facilities, etc under any particular tech level.

I would also like to be able to spit lightning bolts, too...

CombatSquirrel

[ November 10, 2002, 14:14: Message edited by: CombatSquirrel ]
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  #100  
Old November 13th, 2002, 12:46 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

#1 is definatly on my to-do list. I know it's a pain finding specific thing in the list.

#2 Were you thinking just a list of all the item names in a certain family or a detail list.

I'm not really sure what you mean in #3. isn't this basically what you get when you view a tech? It shows you what each level will get you.

Let me know if you get that spiting lightning bolts thing working for you.

[ November 12, 2002, 22:49: Message edited by: DavidG ]
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