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  #101  
Old January 30th, 2007, 02:55 AM
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Default Re: What happens when you don\'t mow the lawn

Poptypes have never been moddable. So I suspect the empty ones are there so that the devs can add more if they want or need them.

Edi
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  #102  
Old January 30th, 2007, 05:11 AM
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Default Re: What happens when you don\'t mow the lawn

DrPraetorious,
I have converted your provinces over to "Gans", but it will be tomorrow before I get them uploaded to the library.

I am looking forward to more of your sets.

(I worked them in before the others because they were already in map format which made them easy to add.)
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  #103  
Old January 31st, 2007, 01:02 AM
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Default Re: What happens when you don\'t mow the lawn

Added to library here.
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  #104  
Old February 1st, 2007, 10:27 PM
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Default Re: What happens when you don\'t mow the lawn

I'm still working on the readme, Ballbarian. I'm about halfway through but it's going to take me longer than I thought since there's a lot of dense text to go through, some of which is taking me a while to decypher. At the very least, it should help me to understand how your fine program works
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  #105  
Old February 1st, 2007, 11:47 PM
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Default Re: What happens when you don\'t mow the lawn

That is great news HB!
I will be uploading a new version (likely this weekend), but everything in the readme still applies. If there is anything that you need me to clarify, just drop me a PM.

BTW, I updated two of DrP's provinces on the server to correct a couple of my typo's. I have also updated some of my own junk province's, and added some more, but I will save them for inclusion with the next version upload.

In keeping with the spirit of the thread, here is one of them in GAN format:

Terrain: Penninsula, Unique, Large, Plains

Quote:
@RANDOM landname COAST
#population 15000
#poptype 65 -- Ichtyid
#killfeatures
#lab
#knownfeature "Navigators Guild" -- recruit navigator
#feature "Flesh Eater's Isle" -- summon ghouls

#commander 870 -- Captain
@5 comname
"Blackbeard"
"Jack"
"Pirate Pete"
"Waterlog"
"Sinker"
@RANDOM additem HELMET
@RANDOM additem 1HANDWEAPON
@RANDOM additem SHIELD
@RANDOM additem ARMORHVY
@RANDOM additem BOOTS
@RANDOM additem MISCITEM
#additem "Ring of Warning"
#bodyguards 10 871 -- Pirate
#units 40 871 -- Pirate

#commander 869 -- Navigator
#comname "Chartmaster"
@RANDOM additem ARMORLT
@RANDOM additem BOOTS
@RANDOM additem MISCITEM
#bodyguards 5 871 -- Pirate

#commander 976 -- Ichtyid Lord
#bodyguards 10 975 -- Ichtyid Warrior
#units 30 974 -- Ichtyid
#units 20 975 -- Ichtyid Warrior

#commander 976 -- Ichtyid Lord
#bodyguards 10 975 -- Ichtyid Warrior
#units 30 974 -- Ichtyid
#units 20 975 -- Ichtyid Warrior

#commander 869 -- Navigator
#additem "Enormous Cauldron of Broth"
#units 198 40 -- Ghoul
#commander 869 -- Navigator
#units 198 40 -- Ghoul

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  #106  
Old February 2nd, 2007, 12:25 AM
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Default Re: What happens when you don\'t mow the lawn

I uploaded a map for viewing all Dom3 magic sites. Anyone interested in designing provinces might find it useful until Edi's spread sheet is complete.

It can be downloaded from HERE.
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  #107  
Old September 13th, 2007, 01:35 PM
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Default Re: What happens when you don\'t mow the lawn

The SemiRandom project is coming along quite nicely.
Im afraid that I havent been able to look at it lately. Where are we now?

Do we have enough provinces?
Do we have enough semirandom gods?
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  #108  
Old September 13th, 2007, 07:32 PM

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Default Re: What happens when you don\'t mow the lawn

Lair of the Pack
1x Commander Son of Fenris
5x Commander Werewolf Add magic to these E4A4 to some and N4D4 to others so they can buff the rest a bit
10x Commander Werewolf
50x Wolf

What I notice in this thread is that most provinces made seem very very strong so if there are only these strong provinces in that program and it randomized them to 25% of your lands won't that be... well annoying and possibly causing the AI to loose precious commanders etc on the province and setting themselves back a lot. Apart from the fac that empire expansion might be very hard .

Sounds like I don't like a challange if I read this back.. which is not the case I just think a few thematic yet easy provinces might be nice to.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #109  
Old August 26th, 2008, 01:39 PM
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Default Re: design just ONE province

Things seem to be slowing down in this department. Come on people. We need more provinces. They dont have to be killer provinces that it takes the whole game to kill (thats what themed scenario maps are for). Just design some interesting place to come across using the normal Dom3 populations, sites, units, etc.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #110  
Old August 26th, 2008, 01:46 PM

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Default Re: design just ONE province

I'll create another province if you create a dom3000 nation
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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