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August 8th, 2003, 09:29 PM
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Sergeant
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Quote:
Originally posted by Cirvol:
thx katchoo
im really interested if you've played with rhinoceros?
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I've got Rhinoceros installed but I haven't been able to get into it. If i'm going to switch over to another program to produce models compatible with Starfury & SEV, then it'll likely be 3ds Max, which is the first program other than DoGa & Bryce to keep my attention span long enough to get into it.
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also, since you did your excellent baseship in bryce, would you think of doing a whole shipset in bryce? what are the advantages?
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Well, the first and big disadvantage to doing ships in Bryce would be the inablility to create models in Direct X format. If there's a converter which can transform Bryce Models to Direct X then I would probably take modelling in Bryce more seriously.
For whatever reason my mind is actually able to grasp the controls and options avaiable in Bryce, whereas in other graphic programs my short attention span gets the better of me (3ds Max being the only other exception).
Advantages to using Bryce? Lots of ways to maniuplate shapes, at least in ways that are obvious to me. The layout of the tools and such in Bryce are more unique than they are in other programs, which all tend to have the same look to them. This unique layout appeals to me for some reason...
Anyhoo, Bryce is also primarilly designed for creating landscapes, so if you want to draw rocks and rivers and jungles, then Bryce is the way to go.
The Worldship for the PT set wasen't any major work of science. Basically it's a simple sphere using a stock texture that I just changed colors to suit the PT Race better. If you guys are thinking I put the individual points of light on there then you're nuts I did, however, put all the lights on the PT Ships on individually, so I guess i'm back to being nuts
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i really do like your shipset a lot... i planned on making a similar shipset (without such huge engines mind you i am having problems dreaming up different designs for the different sizes without making them look tooo similar
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With the PT Ships I started out with the Escort (or Frigate. I can't remember which now). I then did something I haden't done for my first shipset in DoGa: I made each Ship model %25-%50 larger than the Ship below it. It's hard to see this change of size when looking at the in-game pictures, but it is present. When I do release the PT set i'm going to also make the DoGa (and probably the Direct X) models available for download, so you'll be able to put the Escort up against the Crusier and see just how much the Cruiser over-shadows it.
Why did I bring this up? I found that multiplying each subsequent Class of Ship helped in the design process. For example, take the Escort, copy & blow it up by %50, put it next to the original Escort, and think of what changes would come about if someone built a ship that big. For the PT, after blowing (in size) up each new ship, i'd delete everything except the engines. I'd change the look of the engines around a bit just to make them look different from the previous Ship, then i'd join the 2 engines together, build up the middle of the hull up out to where the Bridge should be, and then start detailing the whole thing. When finished, i'd copy and blow up the new Ship by another %50 percent and start the same process over again.
When designing I like to find one thing that should be consistant throughout the whole set. In the PT's case, it was the engines. Everything evolves from the giant glowing green engines, and it's turned into the visual trademark for the set. For your Ships, work on building one Ship at first. When it's done look for something about it that you'd like to become a distinguishing feature of the set, and let it grow from there.
Remember, take your time. Don't feel rushed. Just because Atrocities can pump out one amazing Ship after another so quickly doesn't mean you have to do the same. I'm convinced Atrocities is some-sort of cyborg born out of the Big Blue supercomputers that IBM develops, so we can't hope to compete with him
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May 6th, 2004, 03:16 AM
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Sergeant
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Whoa nelly! I didn't realize it's been this long since I Last updated this bLasted Thread.
Anyways, I finally decided to get off my lazy butt and have released the Psycho Trapper Shipset.
The Psycho Trapper Set is almost Neo-Standard Compliant. It's got everything needed for Neo-Standard except for the extra Troop Pictures; Those will be released some time down the road.
Aside from that, the Set includes Empire Files for 2000/3000/5000 Racial Points, and, it includes the standard compliment of AI Files (not all of which have been tricked out).
The Set can be downloaded from my Webspace Link below, and will be available from PBW shortly. As for the Preview Page, I'll try to get around to updating that soon.
That's it. Enjoy the efforts of a procrastinating SEIV enthusiast!
Download the Psycho Trapper Shipset for SEIV:Gold
[ May 06, 2004, 19:28: Message edited by: Katchoo ]
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May 6th, 2004, 03:45 AM
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Shrapnel Fanatic
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
It's about time!
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May 6th, 2004, 02:16 PM
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General
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Nice set!
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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May 6th, 2004, 07:05 PM
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Corporal
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Nice shipset!
Hmmm.... bloothirsty psychotic beserkers? Are you trying to tell us that they aren't very nice?
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May 6th, 2004, 08:14 PM
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Shrapnel Fanatic
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Very nice work. I love how you set up the Carriers. The orientation of the protraits is not standard, but who really cares.
Nice job - sweet set.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 6th, 2004, 09:06 PM
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National Security Advisor
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Interesting race description. Sort of a biological Version of the borg collective.
Is it a one-to-one relationship, like a parasitic symbiote, only on a strictly mental level since the trapper doesn't actually inhabit the controlled being. Or can one trapper control any number of other beings within the prescribed area?
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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May 6th, 2004, 09:11 PM
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Sergeant
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
I'm glad you guys like it! There just aren't enough little bats flying neon green Warships in SEIV.
I've updated the Psycho Trapper Preview Page with a new design to show all the available Ships. Updating the Nu'Wam Preview Page to a similar style of Page is on my list of things to do aswell.
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May 6th, 2004, 09:32 PM
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Sergeant
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
Quote:
Originally posted by geoschmo:
Interesting race description. Sort of a biological Version of the borg collective.
Is it a one-to-one relationship, like a parasitic symbiote, only on a strictly mental level since the trapper doesn't actually inhabit the controlled being. Or can one trapper control any number of other beings within the prescribed area?
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Each Trapper can control the minds of multiple beings over a wide area.
The only limiting factors are the number of beings within the sphere of influcence in combination with the mental development of those individuals. For example, one Trapper would have an easy time controlling the minds of an entire zoo of animals, but if we switch it to a zoo of human beings, then it would take more effort to dominate the same number of minds, and the assistance of a 2nd Trapper would likely be necessary to achieve full control.
Trappers can exert themselves in situations where there's a limited number of them in a particular area, but such an exertion of mind control can prove fatal to the Trapper and to any living being nearby. A Trapper that over exerts itself beyond it's abilities can suffer a massive aneurism, causing it's brain to explode within the skull cavity. The resulting micro-explosion also releases a shock of psychic energy in all directions. Depending on the proximity of those around when this happens, the effects can range from a total lobotomy down to intense nausea.
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May 6th, 2004, 09:58 PM
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Shrapnel Fanatic
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Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).
So what else are you working on? Any new races?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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