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  #101  
Old December 17th, 2004, 12:17 AM
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Default Re: Server Problems

Delete your the game folder and reconnect. If it stil happens we will roll back if we can t find another way.
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  #102  
Old December 17th, 2004, 05:34 AM
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Default Re: Server Problems

Quote:
Soapyfrog said:
Delete your the game folder and reconnect. If it stil happens we will roll back if we can t find another way.
I've already tried deleting and reconnecting Last turn without improvement. I haven't tried logging in to the current turn yet. Will do that as soon as I get back from work.
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  #103  
Old December 17th, 2004, 04:26 PM
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Default Re: Server Problems

This turn worked fine so I just missed one turn because of the corrupted file. I think nothing serious happened so let's just keep going. Next turn is 72 hours quickhost then, right?
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  #104  
Old December 17th, 2004, 04:36 PM
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Default Re: Server Problems

After the next host I am going to set it to 72-hour qh, yes.
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  #105  
Old December 18th, 2004, 02:58 AM
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Default Re: Server Problems

Next hosting will be Sunday morning at 1:00am EST, and then we go to 72 hours. I extended it a bit since I had to bring the server down briefly for maintenance.
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  #106  
Old December 18th, 2004, 04:43 PM

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Default Re: Server Problems

Anyone want to form an alliance??

Ermor is currently fighting a group of 3 players, who have support from at least one other. Ulm has been driven to AI status, but Pangea, Man, and Caelum remain working in concert with the support of at least Jotunheim.

Apparently this confederation had been planned from the beginning of the game, as indicated by the build and expansion patterns of my neighbors.

Ermor is about dead, but the rest of you should know that if you engage one of these guys, you'll probably end up fighting all of them.


Good luck.
Crash.
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  #107  
Old December 18th, 2004, 05:08 PM
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Default Re: Server Problems

ahh, crash - this game was also advertised on another board, quartertothree, and, as such, the players from there know each other and it is no surprise that a group of them are working in concert. - especially since they most likely have played previous domII games together.
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  #108  
Old December 18th, 2004, 07:17 PM
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Default Re: Server Problems

I am in no position to help, alas. Still working on my little island off the west coast...
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  #109  
Old December 19th, 2004, 01:48 PM

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Default Re: Server Problems

I am miles away from the action, but I hereby announce that I will join in an alliance against any people who start a game allied. That ruins the FFA nature of the game and is unethical at best. I even consider it a form of cheating that people like this do not announce pre-game alliances BEFOFE the game begins.

So, is it Man, Caelum, and Pangaea that everybody else should fight any chance they get? Should Jontunheim also be included in the anti-cheater alliance?
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  #110  
Old December 19th, 2004, 04:31 PM

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Default Re: Server Problems

I don´t think that they allied before the game started, or that the alliance will Last if ermor gets destroyed.
More likely they loaded the map after the game started to check out the starting positions and noticed that ermor was put in the middle of them.
So it was probably just the logical choice to take out ermor as soon as possible. Coordination is probably better than in a "normal" dom2 game, because they can easily send each other pms on that board and know each other somewhat.

I´m in another game with some of them as sg ermor myself and I too was under coordinated attack from three nations very early. But that came as no surprise since I was put in the middle of them, so it was only natural to ally against me. Fortunately sg ermor is very good at defense, so I came out ahead in the wars and now 11 out of 15 hall of fame spots belong to my commanders.
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