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  #101  
Old February 7th, 2004, 03:46 AM
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Default Re: StarFire Mod v-Beta 2

Now that I really think about it I am not sure that tugs will work the way they should, there is actually no option or use for tugs in the SE4G setting that I am aware of. Maybe one of the more experienced players could shed some light on this.
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  #102  
Old February 7th, 2004, 03:51 AM
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Default Re: StarFire Mod v-Beta 2

What do you want a "tug" to do? Is it related to a tugboat that moves large ships through a harbor?
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  #103  
Old February 7th, 2004, 07:05 AM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Imperator Fyron:
What do you want a "tug" to do? Is it related to a tugboat that moves large ships through a harbor?
Basically, yes. In Starfire, tractors are used to 'grappel' two ships together. This chain of ships adds their hull spaces together and look at the class size one less than this. Then all units total thier engines and divide by the engine power for the figured hull and this gets your speed. Tugs would normally cary extra engines above those of useful for attaining max speed in one large room called the tug engine room. Tugs extra engines give them the ability to attain higher speeds during towing than thier small sizes would normally indicate.
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  #104  
Old February 7th, 2004, 08:35 AM

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Default Re: StarFire Mod v-Beta 2

Yes, I'm curious about this aswell. I am not aware of "Tugs" in Starfire. I only have mostly 3rdE rules, was this a new rule added later? Or are these ships equiped with Tractor Beams?
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  #105  
Old February 7th, 2004, 08:56 AM
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Dan Kochheiser:
Basically, yes. In Starfire, tractors are used to 'grappel' two ships together. This chain of ships adds their hull spaces together and look at the class size one less than this. Then all units total thier engines and divide by the engine power for the figured hull and this gets your speed. Tugs would normally cary extra engines above those of useful for attaining max speed in one large room called the tug engine room. Tugs extra engines give them the ability to attain higher speeds during towing than thier small sizes would normally indicate.
There is really no way to implement this in SE4. You can not move another ship with a tug ship or anything.
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  #106  
Old February 7th, 2004, 07:09 PM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Magnum357:
Yes, I'm curious about this aswell. I am not aware of "Tugs" in Starfire. I only have mostly 3rdE rules, was this a new rule added later? Or are these ships equiped with Tractor Beams?
Yes tugs use tractor beams. It's a common term but not expressly used in the rules. And the rules descrition I gave before is from the UTM 1.1.

To be 'up to date' in 3rd Ed Rules you need the UTM, 3rdR rulebook, ISF rulebook and SM#2. The 3rdR URM (Unified Rules Manual) is undergoing construction, refinement and review at this moment.The URM is going to consolidate and update all the rules into one book. Hopefully we will get it out here in the next month or two. All of these things can be gotten from the SDS website.

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  #107  
Old February 7th, 2004, 07:52 PM
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Default Re: StarFire Mod v-Beta 2

Will the UTR include the rules from ISF? My ISF is copyrighted 1993 with credits going to David [Weber] himself! Needless to say it is an old and cherished “Artifact” in my collection; I even have a 2nd Edition (?) SF rule book with the same copy right info, I bought them both on the same day. Point is I need a replacement for the ISF book.
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  #108  
Old February 7th, 2004, 09:09 PM

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Default Re: StarFire Mod v-Beta 2

Where is this "SDS" website? Can this new material be purchases Online? I have been out of the "Starfire" gaming loop for a loooooonnnng time now (since 96-97) and would like too know.
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I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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  #109  
Old February 7th, 2004, 09:17 PM
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Default Re: StarFire Mod v-Beta 2

Check out the new thread Magnum.

"OT - Too Cool"

Follow the links that appear after the intro.
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  #110  
Old February 8th, 2004, 03:48 AM

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Default Re: StarFire Mod v-Beta 2

Heya.

Looks like the project's doing fairly well.
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