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Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! - Page 11 - .com.unity Forums
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  #101  
Old December 19th, 2011, 01:13 PM
Squirrelloid Squirrelloid is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Glorious Victory!

The forces of Yellowea have taken the fight to the enemy and defeated his army in the field before the gates of his citadel! The cowardly reds broke and ran before our might, and the retreating were cut down with no place to find sanctuary. None were spared.

The world can rest easy knowing the red menace is quarantined and soon to be eradicated.
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Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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  #102  
Old December 20th, 2011, 11:04 AM

Korwin Korwin is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

A messenger from Grerus arrived with an declaration of war. I suppose his armies will be on my border. Take some parts of Grerus while you still can!
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  #103  
Old December 20th, 2011, 09:03 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

In a couple of turns we'll be switching to 72 hour hosting but if extra time is needed over the holidays let me know.
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  #104  
Old December 22nd, 2011, 12:37 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Yes, I'd like to take an extended break over the holidays, I will be out of town and have visitors alternatively. Postponing from now until January 3rd would be ideal, thanks. Alternatively you can find a sub for me, I am fairly checked out of this game and mostly just log in long enough to recruit more mages.
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  #105  
Old December 24th, 2011, 07:54 AM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

I take it everyone else is ok with continuing to play over the holidays. If there are no objections, I can temp sub for Jiggymike until Jan. 3. It sounds like he doesn't have any wars going on and turns should be easy.
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  #106  
Old December 24th, 2011, 04:27 PM

Jiggymike Jiggymike is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Quote:
Originally Posted by Valerius View Post
I take it everyone else is ok with continuing to play over the holidays. If there are no objections, I can temp sub for Jiggymike until Jan. 3. It sounds like he doesn't have any wars going on and turns should be easy.
That sounds great to me, thanks. Feel free to make any adjustments you see fit with regards to forging, ritual spells, recruiting.
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  #107  
Old January 6th, 2012, 03:47 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Jiggymike doesn't have time to continue leading Moria so unless there are objections I will be taking over the position permanently. It is my understanding that Moria doesn't have any NAPs.
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  #108  
Old January 13th, 2012, 04:30 AM
Squirrelloid Squirrelloid is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Go a week without checking this forum and look what I miss.

Jiggymike stabbed me in the back early, so that's what my enigmatic message for the turn was referring to =P

Could you add 12h to the current turn, just in case? I think I'll be able to get to it tomorrow morning..., but just in case.
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The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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  #109  
Old January 13th, 2012, 01:04 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

I just figured you meant it was about time for us to fight again. There was a stretch where it seemed we were facing off every game. I'm at a bit of loss without glamoured thugs to turn to but I'll have to make do with these stupid witch kings.

Hosting has been postponed by 24 hours.
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  #110  
Old January 13th, 2012, 03:52 PM

Valerius Valerius is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Running

Talk about bad timing: I got two free forts this turn, one from a random event, the other from site searching. At least in one province I had a handful of troops but in the other I had no troops so your single zmey has already breached the walls.
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