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December 19th, 2011, 01:13 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Glorious Victory!
The forces of Yellowea have taken the fight to the enemy and defeated his army in the field before the gates of his citadel! The cowardly reds broke and ran before our might, and the retreating were cut down with no place to find sanctuary. None were spared.
The world can rest easy knowing the red menace is quarantined and soon to be eradicated.
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December 20th, 2011, 11:04 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
A messenger from Grerus arrived with an declaration of war. I suppose his armies will be on my border. Take some parts of Grerus while you still can!
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December 20th, 2011, 09:03 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
In a couple of turns we'll be switching to 72 hour hosting but if extra time is needed over the holidays let me know.
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December 22nd, 2011, 12:37 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Yes, I'd like to take an extended break over the holidays, I will be out of town and have visitors alternatively. Postponing from now until January 3rd would be ideal, thanks. Alternatively you can find a sub for me, I am fairly checked out of this game and mostly just log in long enough to recruit more mages.
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December 24th, 2011, 07:54 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
I take it everyone else is ok with continuing to play over the holidays. If there are no objections, I can temp sub for Jiggymike until Jan. 3. It sounds like he doesn't have any wars going on and turns should be easy.
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December 24th, 2011, 04:27 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Quote:
Originally Posted by Valerius
I take it everyone else is ok with continuing to play over the holidays. If there are no objections, I can temp sub for Jiggymike until Jan. 3. It sounds like he doesn't have any wars going on and turns should be easy.
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That sounds great to me, thanks. Feel free to make any adjustments you see fit with regards to forging, ritual spells, recruiting.
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January 6th, 2012, 03:47 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Jiggymike doesn't have time to continue leading Moria so unless there are objections I will be taking over the position permanently. It is my understanding that Moria doesn't have any NAPs.
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January 13th, 2012, 04:30 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Go a week without checking this forum and look what I miss.
Jiggymike stabbed me in the back early, so that's what my enigmatic message for the turn was referring to =P
Could you add 12h to the current turn, just in case? I think I'll be able to get to it tomorrow morning..., but just in case.
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January 13th, 2012, 01:04 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
I just figured you meant it was about time for us to fight again. There was a stretch where it seemed we were facing off every game. I'm at a bit of loss without glamoured thugs to turn to but I'll have to make do with these stupid witch kings.
Hosting has been postponed by 24 hours.
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January 13th, 2012, 03:52 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Running
Talk about bad timing: I got two free forts this turn, one from a random event, the other from site searching. At least in one province I had a handful of troops but in the other I had no troops so your single zmey has already breached the walls.
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