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  #101  
Old December 17th, 2007, 10:25 PM

sum1lost sum1lost is offline
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Default Re: Build Your SC Arena Competition!

Why not send us the turn before set up, so we can run the battles on our own machines as many times as we would like?
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  #102  
Old December 17th, 2007, 10:28 PM
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Default Re: Build Your SC Arena Competition!

Quote:
Potatoman said:
Is anyone opposed to another, final arena tournament? Or has interest in this contest been exhausted?
I'm ready for a new tournament... preferably the 5 magic path limit, but either way is good!
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  #103  
Old December 17th, 2007, 10:51 PM
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Default Re: Build Your SC Arena Competition!

I would like to see a rerun of this one, then a new one with diffrent combatants.
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  #104  
Old December 17th, 2007, 11:12 PM
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Default Re: Build Your SC Arena Competition!

Ok, I still have energy to run another round. I do like the 5 path rule, however, and I'd like to let the people who wanted to play in the first contest but didn't have time to send a combatant in (like Jazzepi) participate, so I favor having a semi-new batch of combatants.

All combatants would have a maximum of 5 path levels to work with. You may choose chassis with more than 5 magic levels (ie Djinn), but I would be mod it down to a total of 5 for the combat (including empowerment; you would need to specify which levels it keeps.) All of the other rules from contest 1 would be unchanged.

People could choose to update/replace their combatants by sending me private messages with their builds, or leave them unchanged. Combatants that are left unchanged may lose magic paths in excess of 5, however.

I won't have time for the contest until the weekend, however. So it'd be run Saturday or Sunday night, probably.

Edit: To clarify, you have 5 maximum paths. You still only get 3 empowerments.
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  #105  
Old December 17th, 2007, 11:48 PM

sum1lost sum1lost is offline
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Default Re: Build Your SC Arena Competition!

Suggestion: Pretender battle-off. You can use pretender points, with an AWAKE pretender and NEUTREL scales. Any mobile pretender can be used.

-Balances out spell casters with combat pretenders. Hurray for titans and such! They might get a chance.
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  #106  
Old December 17th, 2007, 11:48 PM
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Default Re: Build Your SC Arena Competition!

Quote:
Potatoman said:
All combatants would have a maximum of 5 path levels to work with. You may choose chassis with more than 5 magic levels (ie Djinn), but I would be mod it down to a total of 5 for the combat (including empowerment; you would need to specify which levels it keeps.) All of the other rules from contest 1 would be unchanged.

Sounds good!
Most participants will need to change/update the magic paths on their SC.
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  #107  
Old December 18th, 2007, 12:11 AM

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Default Re: Build Your SC Arena Competition!

I would also add that none of the SCs should be actual Pretenders. A Pretender chassis is fine but not the actual role with it's extra HPs and immunity to enslavement.
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  #108  
Old December 18th, 2007, 12:37 AM
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Default Re: Build Your SC Arena Competition!

Quote:
Wick said:
I would also add that none of the SCs should be actual Pretenders. A Pretender chassis is fine but not the actual role with it's extra HPs and immunity to enslavement.
I noticed the same... and agree.
SC vs SC
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  #109  
Old December 18th, 2007, 02:35 AM

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Default Re: Build Your SC Arena Competition!

I feel kind of silly here, but where is the actual turn file? I can't seem to find it.
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  #110  
Old December 18th, 2007, 06:36 AM
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Default Re: Build Your SC Arena Competition!

Quote:
Shovah32 said:
I feel kind of silly here, but where is the actual turn file? I can't seem to find it.
It should be attached to the post with the rooster, i suspect that potatoman while editing the post has removed the attachment.

Also, i have sent my improved variant to battle, and im very interested, in how it will do.
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