Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Markata Madness, all age game (killing in process) - Page 11 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2010, 01:49 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Markata Madness, all age game (killing in process)

So jarkko, ready to call this game quits? Let me know when to end it so I can delete it from the llamaserver.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #2  
Old February 21st, 2010, 02:48 PM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: Markata Madness, all age game (killing in process)

If the others surrender, then of course I will accept that. I am quite confident I have bagged this game, and seems the remaining kings agree.
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
  #3  
Old February 21st, 2010, 03:02 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Markata Madness, all age game (killing in process)

Okay, ending the game
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #4  
Old February 21st, 2010, 03:32 PM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: Markata Madness, all age game (killing in process)

A short AAR.

For Pretender I took 2 in all paths, except Blood 1. I made Construction 4 my primary aim (to get boosters and flying boots), and then decided to go for Alteration 7 (for Mass Protection). Scales were T3 S3 H2 (or 3, can't remember right now) G0 L3 M1. I toyed for a while with D3, but as there are some nasty events with D3 and I thought I would be moving big armies, I decided to keep Growth neutral. Domionion I set to 10.

Researched first to Conj2, then crafted some ranged weapons for my commanders. Took the first province about same time as everybody else, and I guess with pretty much same tactics (massed archers supported by ranged commanders and E1 mages shooting shards).

Had a heavy cavalry indy province next to my capital, which I never attacked during the game. Went for the easy militia+LI ones, and when a border with Tollund markatas was established, I just went and ate those (Tollund markatas didn't initially field any thugs, so my flying thugs had a field day ripping apart their backranks while my archers wwere raining in death as fast as possible.

I initially alchemised all "extra" gems to money, with which I built temples. Immediatly when taking a province I had my sole warpriest move in and build a temple. Tollund marakatas got dom-killed eventually, and by then it was obvious to me this game is won with domkilling. I attacked more indy provinces, trying to race for the bottleneck provinces (a forest province up north, and a clear province which originally was Squirrel land, but indy bandits took it over), built temples in those and preached with my prophet and warpriest.

Eventually my dominion reached critical mass (with me having Dom10 in practically all my provinces, and lots of temples), and things began to look very good. Burns and Squirrel were fighting back and forth, and I didn't want to step in as longs as I saw no temples anywhere. Then they apparently noticed the fast growth of my dominion, so I had to move in for some temple-burning.

In the end (if I decipher the map right) Burns had one province left with friendly dominion, Squirrel with two. Would have taken a couple turns more, but it was all over basically.

I had reached Alt7 in the end, so had Mass Protection at use. Didn't use it in any battle yet though, wanted to save it up as a supriser

Thanks for the game, was fun If anybody ever does the mod again, then fix the militia in high PD plus the free militia from random events

Markata power!

/King Kong out
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
The Following User Says Thank You to Jarkko For This Useful Post:
  #5  
Old February 21st, 2010, 04:22 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Markata Madness, all age game (killing in process)

Looks like someone might actually have read my descriptions Congratulations Jarkko. Yeah, it's been pretty obvious for a while now that a domkill was going to be the easiest way to achieve victory. With forts being so difficult to storm, and your high level of dominion, squirrel and burnsaber were not looking so healthy. With both gods dead they really didn't have much chance of holding back the flood.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #6  
Old February 21st, 2010, 04:15 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Markata Madness, all age game (killing in process)

I very much enjoyed this thread, and especially the youtube videos.

Congratulations markata king and markata lords.
Reply With Quote
  #7  
Old February 21st, 2010, 04:25 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Markata Madness, all age game (killing in process)

Quote:
Originally Posted by BigDaddy View Post
I very much enjoyed this thread, and especially the youtube videos.

Congratulations markata king and markata lords.
Speaking of youtube videos, there should be more of these showcasing the glorious battles of the markata lords.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #8  
Old February 21st, 2010, 07:17 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Markata Madness, all age game (killing in process)

I had a freaking dom 9 pretender and couldn't get my dom to spread all game. I started sandwiched between Burn and Tollund while Jarkko had the other side of the map, so my dominion spread kept getting eaten by theirs.

I was also enroute to alt 7, but i wanted phoenix pyre for my F1S1 mages to hand them boots of flying, amulets of vengeance, and repeatedly firebomb the enemy ranks. It would have been glorious. Sadly, my total inability to actually hold provinces (repeatedly attacked by indies with lk3 is just silly) and my stalemate with burnsaber prevented me from doing anything quickly this game.

My pretender had 3s in most things, F2N1B1, and I empowered to S4 to avoid getting magedueled too easily.
Reply With Quote
  #9  
Old February 22nd, 2010, 07:20 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Markata Madness, all age game (killing in process)

You will look back on these day, and know that you have already been at the pinnacle, and that now you are all has beens, having already been at your best... having known true power, you may find solace hard to find.
Reply With Quote
  #10  
Old February 23rd, 2010, 02:05 AM

Maerlande Maerlande is offline
BANNED USER
 
Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
Maerlande is on a distinguished road
Default Re: Markata Madness, all age game (killing in process)

Quote:
Originally Posted by BigDaddy View Post
You will look back on these day, and know that you have already been at the pinnacle, and that now you are all has beens, having already been at your best... having known true power, you may find solace hard to find.
Complete and utter bull****. My gawd you are a troll of the slimiest kind. It might help a small amount if you could write in the english language instead of some goobledygook drivel. But then, I wouldn't have noticed this if I hadn't placed your nick on my slime ***** list.

Eat my giant stools. I fornicate in your general direction.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.