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July 28th, 2004, 09:42 AM
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
Sorry for being one of the laggards.
I'll have a Pretender up by 8pm (BST) this evening.
Mark
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July 28th, 2004, 09:44 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
Update:
Maps:
(only the two runner-ups)
(lots of votes missing)
Karan: Karacan, Tauren
Karan dry Version: Daynarr, Turms, Cainehill, Chazar
Arent the inland-lakes marked as nostart-provinces to avoid a water-nation being screwed up right from the start?
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July 28th, 2004, 10:36 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
I'll just add a few off the votes below (yes, I should be working instead). Currently, the un-dry people have it... I've actually decided to cast my vote with the majority for no definitive reason.
Update:
Maps:
Karan (7): Karacan, Tauren, archaeolept, alexti, Cheezeninja, esben, The_Tauren13
Karan dry Version(4): Daynarr, Turms, Cainehill, Chazar
Arent the inland-lakes marked as nostart-provinces to avoid a water-nation being screwed up right from the start? [/QB][/quote]
__________________
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July 28th, 2004, 12:20 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
Quote:
Originally posted by Esben Mose Hansen:
Arent the inland-lakes marked as nostart-provinces to avoid a water-nation being screwed up right from the start?
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Not 100% sure about it but Last time when I tried to play Karan with water nation it placed me in lake surrounded by land only. Maybe it has been fixed now, but maybe someone could take a look (who has spare time) before we start, just in case.
[ July 28, 2004, 11:20: Message edited by: Daynarr ]
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July 28th, 2004, 02:37 PM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
Quote:
Originally posted by Esben Mose Hansen:
Update:
Maps:
Karan (7): Karacan, Tauren, archaeolept, alexti, Cheezeninja, esben, The_Tauren13
Karan dry Version(5): Daynarr, Turms, Cainehill, Chazar, Liga
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July 28th, 2004, 03:04 PM
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
Quote:
Originally posted by liga:
Update:
Maps:
Karan (8): Karacan, Tauren, archaeolept, alexti, Cheezeninja, esben, The_Tauren13, Mark
Karan dry Version(5): Daynarr, Turms, Cainehill, Chazar, Liga
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July 28th, 2004, 03:26 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
my votes in there twice...
Maps:
Karan (7): Karacan, archaeolept, alexti, Cheezeninja, esben, The_Tauren13, Mark
Karan dry Version(5): Daynarr, Turms, Cainehill, Chazar, Liga
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Every time you download music, God kills a kitten.
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July 28th, 2004, 04:19 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
Not to be oppositional, but I vote for the dry Version.
I think being protected from the overly serried land fray is more than enough advantage for the swimmers.
Rabe
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July 28th, 2004, 05:03 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
I'm not suggesting it be changed at this late date, but...
why do people like score graphs on?
Seems like it takes a lot out of the game, since pile-on is automatic, rather than learned, and then persuaded.
Rabe the Opaque
[ July 28, 2004, 16:03: Message edited by: rabelais ]
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July 28th, 2004, 05:10 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game - Anyone interested in a *really* slow game? *full and running**
Quote:
Originally posted by rabelais:
I'm not suggesting it be changed at this late date, but...
why do people like score graphs on?
Seems like it takes a lot out of the game, since pile-on is automatic, rather than learned, and then persuaded.
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Well, probably most importantly - graphs can't be turned off with games on mosehansen; Illwinter hasn't given command line arguments to turn them off, iirc.
You're right though - in most games, if one nations gets too huge (twice or more as many provinces as the next largest), everyone seems to dogpile them, rapidly reducing them to the bottom of the pack.
Then again - how much of that is the graph, and how much is that the person over-expanded and never consolidated her gains?
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