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  #111  
Old December 18th, 2007, 07:26 AM

K K is offline
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Default Re: Build Your SC Arena Competition!

So, I've sent in my next SC for Combat 2 (after sending in one that needs to be ignored).

I will be avenged!
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  #112  
Old December 18th, 2007, 08:16 AM

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Default Re: Build Your SC Arena Competition!

@Potatoman

Please make sure every nation has all pathes full researched. Its important for the "Cast spells" command after the 5 initial rounds.
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  #113  
Old December 18th, 2007, 10:28 AM
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Default Re: Build Your SC Arena Competition!

easyspell.dm can do that for you:

http://www.shrapnelcommunity.com/thr...&Number=566396
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  #114  
Old December 18th, 2007, 12:18 PM
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mathusalem mathusalem is offline
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Default Re: Build Your SC Arena Competition!

is an oracle with double ring of wizardry and double ring of sorcery is legal ?
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  #115  
Old December 18th, 2007, 01:28 PM
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Default Re: Build Your SC Arena Competition!

Quote:
mathusalem said:
is an oracle with double ring of wizardry and double ring of sorcery is legal ?
Well, as it would seem that there is no advantage to taking the oracle for magic paths (since everyone will have the same number), you could equip ring of sorcery, ring of wizardry, robe of the magi, crystal shield, rune smasher on any "regular" slotted unit to get the same magic and penetration (with a bonus of having extra reinvig)...plus you can add a starshine cap assuming astral is what you're going for so it'd actually be better.
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  #116  
Old December 18th, 2007, 02:33 PM

calmon calmon is offline
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Default Re: Build Your SC Arena Competition!

Quote:
mathusalem said:
is an oracle with double ring of wizardry and double ring of sorcery is legal ?
You can't choose oracle because its immobile (and those can't join the arena)! But 2 equal rings in 1st and 3rd slot is allowed at the moment.
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  #117  
Old December 18th, 2007, 02:43 PM
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Default Re: Build Your SC Arena Competition!

Quote:
calmon said:
@Potatoman

Please make sure every nation has all pathes full researched. Its important for the "Cast spells" command after the 5 initial rounds.
I agree... also the first post within the topic should be updated to include the updated rules, deadlines for SC entry, and the date and time for the next arena event.
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  #118  
Old December 18th, 2007, 04:17 PM
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Default Re: Build Your SC Arena Competition!

First post has been updated. Please look at the clarifications sections for more information about how the 5 path rule works.

Also, immobile pretenders ARE allowed. I will mod them to have a mapmove of 1 if you'd like to choose one.
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  #119  
Old December 18th, 2007, 04:25 PM

quantum_mechani quantum_mechani is offline
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Default Re: Build Your SC Arena Competition!

Quote:
Potatoman said:
First post has been updated.

Also, immobile pretenders ARE allowed. I will mod them to have a mapmove of 1 if you'd like to choose one.
I think you'd likely have to to #clearspec, to remove the immobile tag.
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  #120  
Old December 18th, 2007, 05:27 PM

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Default Re: Build Your SC Arena Competition!

My SC relied on "Enslave mind", got few kills, and got killed by pretender that was immune, I am glad that next round will have no pretenders enabled.

No that I would use same strategy or anything :-)
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