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  #111  
Old March 17th, 2003, 06:50 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

JLS, thanks for the helpful compilation about possible supply storage modifications/considerations.

Quote:
How you went from (Slow down exploration speed in PROPORTIONS) to the
harsh Parameter test, on AIC I am unsure?
As far as I recall, in the beginning it was just a side-test, based upon a brief discussion with you about close-to-reality setups. But it became more and more interesting now, so I have included the worst case reality scenario into my considerations.

Quote:
If there is issues off your topic (Slow down exploration speed “”) I don’t understand your meaning or intent as of yet?
With no connected setups the exploration speed is drastically slowed down. That's why I have left "slow down exploration speed".
The intention changed dynamically. All right, let me try to explain my thoughts/intentions:
Initially I just thought about a human only game setup without AIs, just to build, develop worlds, probably build artifical worlds, leave the not connected home system to explore. Without AI would be boring, right? But at this time I was sure (wrong) the AI would be completely screwed up with this setup anyway.
Then I have found your AI campaign mod, I extensively reviewed it, made some tests with the result:
The AI with a finetuned bonus plus some changes to strategies probably will be competitive and even more with this approach ! So I have taken the AI and AI campaign with the ability to do the finetuning into consideration for my solo game. Before I start my longterm solitaire game, now I would like to have AIs in place which are competitive but not with an overwhelming pace on the other side, because this could destroy the gameplay. Sorry, I seem to have problems to make myself clear, but it looks like we are at the right way now:
I am the requestor, and it looks like you are going to be the provider of my favorite game setup. Thanks in advance for that bunch of effort !

Quote:
One system, no Warp, Finite
I wonder how a Human Player, would have faired. With the same parameters; and could a human Player get out of his (one system) before depleting his resources while researching enough Stellar Manipulation Tech; to warp out.

What would be the condition of a human player after (Nine thousand, Nine Hundred and Ninety nine) Plus Turns, with your above test Parameters and in Finite game with a default game map and setup, with the intended systems and data.
With enough time, you can develop high resources on the other planets of the system before even starting to deplete them. You know: Build nature shrine or several value improvement plants and just wait. Start mining facilities carefully without going under break even point. This approach would be extremely slow indeed.

Quote:
How ever the AI in AI Campaign has survived with Income (what was the Cues total income?) and with a fleet for 1000 turns!!!
What was your result for the above on other current Mods, in the Above test One system, no Warp, Finite how long did the (non Crystaline) AI Last with resources, I believe they would deplete in total after a few years, is this not true.
It is how Imperial Trade is set up on CC’s and Urban Centers in AI Campaign that allows the AI and a Human to maintain at least a Minimum income thru out the entire Finite Game.
Don't get me wrong now, please. To do a fair comparison to other current Mods you would have to:
Either reset your AI- SM components to the old values or reduce costs of the AI components in the other current Mods respectively. The main reason for the out-of-resource problems of the AI is SM ships with maintenance costs of 25,000-30,000 each turn. Your AI SM ships just pay 1,000-2,000 each turn from what I have investigated so far.
Imperial Trade, Urban Centers unquestionable are very nice additions to this, but in my opinion the main reason for this phenomenon is the big cost reduction of usually expensive components and facilities. But again, don't get me wrong, it is all right as long as the given AI bonus can be balanced with this approach and the bonus is not too overwhelming (at the moment I am actually afraid it is, but I have not yet encountered an AI race yet so I might be wrong).
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  #112  
Old March 17th, 2003, 07:05 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Thanks , PTF.
I think we are of one mind on this.

With the numerous and varied amount of Players here in the forum it may be very productive in balanceing AIC in all aspects of game play.

Most the LAN group and I, have been together now since Carriers At War and Gettysburg was out for the Commodore 64, and that was after our Squad Leader and Football board games together…
As a base for input and testing they are invaluable.

Now, to reach out to the forum for its experience and assistance could be immeasurable.

John


[ March 17, 2003, 17:47: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #113  
Old March 17th, 2003, 08:59 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

PTF,
The AI's Open, Close warp and Create Planet on the Small Transport Designs are much better now.

Thanks to you.

I will Email all AI Design files to you tonight, for your perusal.

John


[ March 17, 2003, 19:00: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #114  
Old March 18th, 2003, 09:57 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Got it !
Thanks
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  #115  
Old March 22nd, 2003, 03:02 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

AI cultural centers with SM stopping abilities, nice but unfortunately it isolates the AI in not-connected games:

Ability 17 Type := Stop Open Warp Point
Ability 17 Descr :=
Ability 17 Val 1 := 0
Ability 17 Val 2 := 0
Ability 18 Type := Stop Close Warp Point
Ability 18 Descr :=
Ability 18 Val 1 := 0
Ability 18 Val 2 := 0

But I am going to remove this now, SNIP...
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