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  #121  
Old December 26th, 2008, 08:58 PM
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Default Re: Conceptual Balance 1.3, updated documentation

Suggestion for next iteration (and thank you for this, <3 CBM!):

Hidden in Snow and Hidden in Sand are ridiculously too expensive for what you get. Even dropping them to 50 gems may not make them cost effective enough, but still might have people casting them occasionally, from Enchantment bonus sites.
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  #122  
Old December 27th, 2008, 02:49 PM

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Default Re: Conceptual Balance 1.3, updated documentation

As has been noted, the Bogarus heavy cavalry Grid and Malai Druzhina have weapon problems. Looking in the dm, it seems you've also used #rec instead of #rcost, so their resource costs are higher than you intended, I think.
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  #123  
Old December 28th, 2008, 02:33 AM

rabelais rabelais is offline
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Default Re: Conceptual Balance 1.3, updated documentation

I'm having repeated nagot problems with can't open: dogfriend.tga from worthy heroes 1.8, given the only mod I have installed is CBM, and reinstalling it hasn't helped, anyone have advice how to get my dom3 working again?
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  #124  
Old December 28th, 2008, 09:17 AM

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Default Re: Conceptual Balance 1.3, updated documentation

CBM comes with that graphic in a subfolder. Are you sure it's extracted properly?
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  #125  
Old December 30th, 2008, 07:17 AM
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Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Kuritza View Post
Still, how about fixing Bogarus cavalry? Its their only damage dealing troop after all. Malaya Druzhina still have no lances, Grid Druzhina has lances instead of bows (wich makes sense), but no shields (which makes no sense since they lost bows).
My CB1.3 still looks like it has these problems, so ... bump? Or do I need to get a new one somewhere?
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  #126  
Old December 30th, 2008, 09:20 PM

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Default Re: Conceptual Balance 1.3, updated documentation

Maybe there is someone else that is updating CBM? Anyone else out there doing fixes or updates? I would do it myself if I knew what program to use? I tried wordpad but just got jibberish...
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  #127  
Old December 31st, 2008, 07:44 AM

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Default Re: Conceptual Balance 1.3, updated documentation

I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
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  #128  
Old December 31st, 2008, 04:20 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance 1.3, updated documentation

I'm hoping to get out a new version in the next couple weeks.
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  #129  
Old January 1st, 2009, 07:55 PM
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Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Sombre View Post
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
Oh come on, who doesn't want to join a game that advertises it is using CBM 1.3.005?

Then I can make an alternate version that applies a couple of changes, but leaves yours out..... then we can all have 10-12 versions of it, and not be able to tell any of them apart.
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  #130  
Old January 1st, 2009, 09:47 PM

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Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Sombre View Post
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
Just out of curiosity what program do you open the file with to fix stuff?
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