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  #131  
Old July 14th, 2015, 08:59 AM

Dubious Dubious is offline
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Default Re: Reports of bugs or possible bugs.

Patch 1.2. Sector 20, Pirate Base. Credits: 3M+.

Pricing has suddenly gotten weird for both Outfitters and Pawn Shop. Outfitter prices in this sector were a magnitude less prior to the patch, and the discrepancies between the two shops (buying and selling) was much less.

Starship Outfitters:
Large Compression Torpedo: DM:223 RN:4 CD:6 SU:77 SL:2 $350,812
Cloaking Device: SUP: 165 CD:60 $351,428
Sequence 5 Fission Reactor: WEP:1 DEV:2 SUP:9 SPD:0 $348,656
Steel Sword: DMG:188 SPD:0 $349,580
Cargo Vacuum: $115,500

Pawn Shop:
Cloaking Device: SUP:180 CD:60 $1,135
Titanium Hammer: DMG:547 SPD:-20 $10,179

-Dubious-
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  #132  
Old July 14th, 2015, 12:07 PM
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PvK PvK is offline
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Default Re: Reports of bugs or possible bugs.

I wonder if it's an adjustment for things like I reported in 1.1. Money was becoming a non-issue because of selling loot and crafted items. My Pay It Forward account overflowed the old limit several times, even after I'd given up on intentionally trying to get money.
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  #133  
Old July 14th, 2015, 10:31 PM

ibol ibol is offline
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Default Re: Reports of bugs or possible bugs.

PvK is correct in that I am trying to limit your ability to make money be a non-issue.

To put it in the context of the game world, "The Bankers are increasing their prices based on how much money you have".
- although I suppose (and I wish I'd thought of this before) the race embassies should *not* do that... ok, 1.3 I guess...

And I guess i'll mention that PvK made a detailed analysis of AI, in response to my IRDC talk about infinite gameplay, and I really took it to heart... thanks!

Last edited by ibol; July 15th, 2015 at 12:00 AM..
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  #134  
Old July 15th, 2015, 01:11 AM
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Default Re: Reports of bugs or possible bugs.

NON-bug feedback relative to prices in 1.20:

I started a new (Hard permadeath) game, and I bought a shield in Sector 1 which had 10 strength for 3-4K, then went to sector 3 (where I was very nearly blown out of space), and bought a shield which has 80 strength for 5-6K, and I was able to sell the one I bought in sector 1 at the Banker pawn shop for close to 2K, so it seems like the early sectors have relatively close buy and sell prices. I'm having to work to stay ahead at this point, so this seems pretty good for these early sectors so far.
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  #135  
Old July 15th, 2015, 02:51 PM
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Default Re: Reports of bugs or possible bugs.

Quote:
Originally Posted by ibol View Post
To put it in the context of the game world, "The Bankers are increasing their prices based on how much money you have".
- although I suppose (and I wish I'd thought of this before) the race embassies should *not* do that... ok, 1.3 I guess...
..leveled prices that sounds soo SKYRIM (<-that is not a compliment)

can we (that is me) have equipment prices based on performance/stats of the item and not of the players account balance.

That is already covered with the inflated docking fees.

Maybe player could get one or more loans from Bankers with evil interest rates.
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  #136  
Old July 16th, 2015, 07:52 PM

Dubious Dubious is offline
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Default Re: Reports of bugs or possible bugs.

Patch 1.2.0.

F7 "Installation" doesn't scroll if you have more than 16 items.

Installed over Patch 1.1 game. "Shield Reinforcements" showing two "Accretion Potentiometer" (AP) (plus two other different) components to build. Building the item shows two APs used. IIRC this was a "found" item in a cave prior to Patch 2.0. As it is not possible to put more than one of a component into the Lab test pattern, it would seem this item could not have been "discovered"?

F8 "Lab" screen. Alignment: missing leading space for "Higgs Conductor".

F8 "Lab" screen. Ran through all 25 crafting components and got 3 "green" positives, but no final result discovered. Is this a case where two of the same component are needed? If so, how to complete?

-Dubious-
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  #137  
Old July 21st, 2015, 09:22 AM

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Default Re: Reports of bugs or possible bugs.

Ran into a tiny issue that might have been a much bigger deal, and an even tinier issue...

On a pirate shipwreck. Killed a pirate while he was standing on A Door, with one close behind; that guy dropped Transuranium. I moved onto the Door, collecting it, and the other pirate attacks me. I drop the Transuranium... onto a piece of Metal Wall adjacent to the door, entirely inaccessible to pick up again.

If this had been something rarer, let alone a quest item, this would be a lot worse. Luckily not a big deal here, though.

Tinier issue: The log just says " made you drop some Transuranium", with the space at the start, but (though it was obviously the pirate attack in this case).

I have a screenshot but it doesn't show much... I'll just quote the last few log lines instead, in chronological order:
Code:
The Space Pirate dies! [melee attack]
You picked up some Transuranium. [1st pirate's]
Space Pirate swings for 22 damage.
 made you drop some Transuranium
The Space Pirate dies! [melee attack]
You picked up some Transuranium. [2nd pirate's]
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  #138  
Old July 21st, 2015, 01:21 PM

Baldrick Baldrick is offline
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Default Re: Reports of bugs or possible bugs.

I was playing in normal permadeath. I boarded into a shipwreck (Normal, not from any race) and I found in front of me a red barrier, imposible to cross, so imposible to complete the shipwreck. Not a big deal anyway. The problem could be if a quest item is generated in this shipwreck and therefore a quest cannot be completed.
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  #139  
Old July 21st, 2015, 10:13 PM

bdhurkett bdhurkett is offline
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Default Re: Reports of bugs or possible bugs.

Bonus log-related oddity - clicking on my cloaked ship (default stealth runner), when cloaked, says "Docked at a station. The Cloak Has Dropped!" - the cloak does drop, but the message is the same regardless of my position.
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  #140  
Old July 25th, 2015, 04:23 PM

ibol ibol is offline
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Default Re: Reports of bugs or possible bugs.

Quote:
..leveled prices that sounds soo SKYRIM (<-that is not a compliment)
prices are still absolutely governed by item quality.
the "leveled" prices occur if you have >100k credits,
and are added to the calculated price.

also:
yes, I am quite aware that comparison to elder scrolls leveling systems is bad (I referenced them at IRDC)
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