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October 26th, 2008, 04:00 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
Quickhost (host when all turn files are in) is off, but the server will host tomorrow morning automatically I thnik.
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October 26th, 2008, 04:10 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
it's both, and if you can't tell from my turn file, I'm back, so when ever the game can be started back up again, that would be great, and thanks again for the delay
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October 26th, 2008, 05:23 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
Hey there. Hosting now Glad you're back hunt11
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October 26th, 2008, 06:02 PM
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Sergeant
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Join Date: Oct 2007
Posts: 352
Thanks: 0
Thanked 8 Times in 8 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
Hmm... Agartha, Abysia, Yomi and Ulm are the four nations nearby. Sauromatia would like to make it clear that we have benevolant intentions towards all, and for the moment are content with the taking of blood slaves from our own lands.
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October 26th, 2008, 06:32 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
...blood slaves to summon devils to use to attack us poor Pale Ones? We hope not
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October 26th, 2008, 06:43 PM
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Sergeant
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Join Date: Oct 2007
Posts: 352
Thanks: 0
Thanked 8 Times in 8 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
Sauromatia would never do a horrible thing like that. Our Witch Kings are chosen for their peaceful tendencies, and those blood slaves that we collect are used for only the most wholesome and pleasant of rituals.
In an unrelated matter, all young females fleeing our lands MUST be returned to us so that they may be... reconciled, yes, reconciled with their "parents."
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October 26th, 2008, 06:53 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
roflcopter
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October 26th, 2008, 06:53 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
Are there independent Agarthans in the game?
My scouts just insist that they see Oracles towering over Caelum's armies which strikes me as really odd.
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October 26th, 2008, 07:04 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
Your scouts have eyesight problems Which grade did they have in ethnology?
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October 26th, 2008, 07:15 PM
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Corporal
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Join Date: Oct 2008
Posts: 177
Thanks: 12
Thanked 15 Times in 12 Posts
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Re: Principe - EA Machiavellian newbie game - Game started!
I'm allied to this?
I think I may be eating my words when my giants wander into said oracles but I just had to say it?
Hmm I searched the poptypes in the data base, there is a paleone poptype but that only has pale one commanders...
What do scouts have to eat to look at mammoths and see oracles. I mean honestly an 8 foot high hairless thing is pretty identifiable...
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