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  #141  
Old August 26th, 2004, 08:41 PM
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)

Ahh, that is the host that went off this morning, before I was aware we had a problem. I was a few minutes late checking the server, or I would have skipped the host.

I will continue hosting, assuming incidents like this every now and again don't both anyone too much...
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  #142  
Old August 27th, 2004, 06:00 AM

Mark the Merciful
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)

Oh hell, does this mean the server's going to host again in 3 hours time? That means I'm going to stale (again - if what you're saying is that the restart effectively forced a stale already).
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  #143  
Old August 27th, 2004, 07:21 AM
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)

I would also recommend to set out hosting whenever the server was unavailable for some time, because it could be just that time window a player had planned to submit his turn. So I would like to set out this hosting, since two players (Ulm & Marignon) are still missing!

(Or we might switch to QuickHost only to prevent such problems at all. I'd rather enjoy a good fight than my enemies staling...)

@Mark the Merciful: Didnt look like you were staling Last turn, since your forces attacked according to my reports. BUT it is indeed hosting within to hours and you have not submitted a turn! Can you reach Reverend Zombie to set out hosting?
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  #144  
Old August 27th, 2004, 07:41 AM
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)

@Mark: I had submitted my turn before I read your post, i.e. I did not take advantage of knowing that you might stale. Nevertheless, a stale turn is certainly a huge disadvantage for you while being involved in battle with me, so I am willing to even out the score:

I could imagine of not moving all my armies concerned with our battle once within the next three or four turns. Would you consider that fair? Its not exactly like a stale, but you could prepare for that on the other hand as well. Any other suggestions?
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  #145  
Old August 27th, 2004, 08:42 AM
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)

Ulm will not stale, we will skip the host today.

I think Marignon has missed a couple of recent turns lately, not all of which were caused by the recent server outage.

So...I am not sure quickhost is a good idea unless we can verify that Marignon is still with us.
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  #146  
Old August 27th, 2004, 09:16 AM
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)


Pretty good! Thanks Reverend Zombie!

I am unavailable over the weekend, so could someone else try to contact Marignon please?
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  #147  
Old August 27th, 2004, 11:36 AM

Mark the Merciful
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)

Phew! Thanks very much Reverend. I was not looking forward to staling against Caelum!
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  #148  
Old August 27th, 2004, 11:58 AM
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)

Quote:
Chazar said:

Pretty good! Thanks Reverend Zombie!

I am unavailable over the weekend, so could someone else try to contact Marignon please?
Marignon is "undead dolphin hacker," I'll send them a PM.
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  #149  
Old August 30th, 2004, 01:04 PM
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)


With regards to the "Pangaea has had an unexplainable increase in wealth ths turn, probably caused by cheating" message, that apparently comes up now even when you _don't_ remove the Alchemist Stone from the mage doing alchemy.

And with a treasury that now contains 44 gold, I have a nagging suspicion that the game -stole- money from me, as I'd had something like 500 the turn before. Hard to be positive, what with the ... 3 day pause between turns. (Did Alchemy, sent the resultant gold to another player.)
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  #150  
Old August 31st, 2004, 09:19 AM
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Default Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)

When exactly are we all updating to V2.13?

(@Cainehill: Alchemists rejoice with the new bug fix... )
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