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February 18th, 2007, 02:57 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Problem
For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into 'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you.
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February 18th, 2007, 03:06 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
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Re: Problem
Quote:
FrankTrollman said:
Please don't set him to AI. This game is going to last for months, and the power void in the region of Niefelheim would have far ranging and frustrating implications.
-Frank
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Sure, makes sense to me. I don't imagine it will be too hard to find a sub, this early on.
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February 18th, 2007, 03:09 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Problem
Quote:
Darrel said:
For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into 'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you.
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I would be happy to do that, if it makes the difference, but I suspect that if I could email him his turn, then he would be able to play TCP/IP.
I think all he needs is a borrowed computer, or even access to an internet cafe (assuming the cafe will allow him to install the dom3 client, and i think some of them would).
Right now all I have is one PM relayed by another player, so I'm waiting to get some kind of ETA on when the problem will get fixed.
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February 18th, 2007, 11:10 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
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Re: Problem
OK, still no direct contact from Xox, and lacking any specific ETA from him, I would guess that he will eventually show up again, but on anywhere from a 1 - 5 day timeframe. On this basis I see the 2 most practical options as:
1) Reset the QH interval tonight, and allow Xox's position to stale once or twice, before seeking a substitute. I think it's actually been 2 days since he's played a turn, so in effect, this will give him 4 days before the 2d stale (or we could reset to 48hr QH, which would mean 6 days).
The downside of this option is that if we end up resorting to substitution anyhow, then its that much harder to find someone to take the position over. The upside is that it maximizes the chance that Xox shows up, while not bringing the game to a screeching halt while we wait for Xox to arrive.
2) Give Xox until 9am PST (GMT -8) tomorrow to show up. At that point, I would look for a substitute. We would need a substitute w/ some history on this board (preferably someone that's hosted a game), because I would have to give them the master PW in order for him to be able to play.
Anyone care to vote on these, or offer other alternatives?
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February 19th, 2007, 04:27 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Problem
I'd vote 1
I must also say that I don't like the idea of giving out the master password.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 19th, 2007, 12:18 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Problem
Quote:
Teraswaerto said:
I must also say that I don't like the idea of giving out the master password.
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If Xox is still unavailable 2 days from now, then I think it'll come down to setting the position to AI, or giving the master password to the substitute player. This sure makes it clear why Velusion requires player PWs in his games.
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February 19th, 2007, 12:21 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Problem
Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?
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February 19th, 2007, 12:27 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Problem
Quote:
Dedas said:
Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?
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Have you read any of the past 5 posts??
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February 19th, 2007, 01:11 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Problem
I don't mind giving Xox a bit more time to sort out his technical problems (as per option 1) either.
I'm just enough in control of my addiction to refrain from chewing my keyboard because of the delay, so all is under control here for now
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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February 19th, 2007, 03:37 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Problem
Quote:
Dedas said:
Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?
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This is going to be a very long game no matter how fast the turns move. Have a little patience.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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