.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV > SEIV Scenarios and Mods

Reply
 
Thread Tools Display Modes
  #141  
Old January 15th, 2003, 02:31 AM
Blade W's Avatar

Blade W Blade W is offline
Private
 
Join Date: Aug 2002
Location: Hungary
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Blade W is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

Due to some minor bugs in the previous Version here is the newest files in hope of this is bugfree.

Fazrah v1.3
Reply With Quote
  #142  
Old January 15th, 2003, 11:07 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

1042664799.zip

The Invisible Ship set, v 0.8. To be followed by a Version with AI.

Note, this shipset is totally invisible.
Using it in a Multiplayer/PBW game without the informed consent of the host is CHEATING!!!

[ January 15, 2003, 21:08: Message edited by: Ruatha ]
Reply With Quote
  #143  
Old January 15th, 2003, 11:20 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

Pexlerr Kingdom 2.0 Shipset with extended graphics for DevNullMod

1042665397.zip
Reply With Quote
  #144  
Old January 16th, 2003, 03:20 AM
Prophet-PBW's Avatar

Prophet-PBW Prophet-PBW is offline
Private
 
Join Date: May 2002
Location: Boston, Massachusetts
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Prophet-PBW is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

These shipsets are color variations of the original Jraenar Imperium, basing that they are red. They do not have AI files; it is just the bitmaps. The folders are named after the relevant color.
Enjoy!

Prophet

Green Lizards
1042679568.zip
Orange Lizards
1042679639.zip
Purple Lizards
1042679711.zip
Yellow Lizards
1042679750.zip
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'
- Chris Knight
Reply With Quote
  #145  
Old January 16th, 2003, 06:01 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

Atrocities STAR TREK Mod v 1.5

1-20-2003

AST Mod Patch 5 v1.5

NOTE: Please install Patch 4 prior to Patch 5 if you upgraded from AST Mod Light.

1-16-2003

This mod is an exlusive Star Trek mod using most of the New Age Shipyards Star Trek races.

The Mod uses race specific technology and features the option to start with standard technology (Race specific only), Early, Developed, or Expanded Technology levels.

The mod uses a modified Version of Fyrons Quadrant Mod 2.0 in conjunction with many other fun mods including parts of the P&N, Eye Candy, Mount, and most Image Mod.

Click To Read

Revision History

Once you have downloaded the mod,
OPEN THE HTML VIEWER, and Click on the "Getting Started" Link at the bottom

AST Mod Full v1.4
This Version is the complete mod - Less the Image Mod
Contains all 20 main races & 20 neutrals - 19.6 megs
AST Full zip

AST Mod v1.0 Lite
Compact Version of the full mod
Comes with 8 races - 7.3 megs
AST Mod Light

AST Patch 4 (v1.4)
For use with the AST Mod v1.0 Lite
Updates the Lite Version to Full 1.4 - 6 megs
Update Patch 4 ASTmod

AST Add On Pack v1.1
For use with the AST Mod v1.0 Lite
(12 Extra Races for AST Mod) 6.9 megs
AST Mod Addon Pack 1.1

**NOTE** some Version of the AST mod may not have a PATH.txt If that is the case you can download this correct one: AST Path Text

[ January 26, 2003, 07:36: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #146  
Old January 17th, 2003, 01:45 PM
mlmbd's Avatar

mlmbd mlmbd is offline
Major
 
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
mlmbd is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

Thumbs UP everybody;
1042803158.gif
1042803242.gif
1042803265.gif
1042803292.gif
1042803331.gif



mlmbd

[ March 11, 2003, 13:10: Message edited by: mlmbd ]
Reply With Quote
  #147  
Old January 20th, 2003, 06:46 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

The rough Dilgar ship set for B5 MOD:

1043037950.ZIP
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #148  
Old January 20th, 2003, 10:27 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

Latest Da path B5 MOD AI (pre-gold):

1043094274.ZIP

My latest fixes:

Version B5-VI-Path-C:

1: Re-did settings for "engines per move" for all ships (B5 standard) to prevent range check errors.

2: Re-did minimum/desired speeds in most ships, again to halt range check errors.

3: Changed to "resource generation - organics as ability for armor (leaky) and loaded armor into all ships/bases/wp as a misc ability.

4: Re-set maximum number engines for baseship and heavy baseship to 100 in order to prevent range check errors.

5: Took out misc. ability "solar generation" from scouts, colony ships, population transports, repair tugs to prevent 2 or more reactors from being designed into ships by the AI.

6: Changed defense base misc. ability from "solar generation" to "combat movement" to prevent reactors from being designed and to add "station keeping engines" to the designs.

7: Added scatter pulse and quad pulse weapons to Dilgar (based on same weapons used by Llort) in components.txt file.

8: Hopefully I didn't forget something I did, my notes are not the best.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #149  
Old January 21st, 2003, 02:46 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

This corrects the EA & Gaim AI_designcreation.txt typos and a new LNAW AI_Designcreation.txt

1043109898.ZIP
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #150  
Old January 22nd, 2003, 06:24 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

This hopefully fixes the spacing errors in the B5 data/components.txt file.

1043234622.ZIP

Replaces earlier one (still had an error).

[ January 22, 2003, 11:24: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.