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January 26th, 2005, 05:45 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: 48hr Quickhost
Is Crash still around? Looks like he will stale...
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January 27th, 2005, 05:31 AM
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Private
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Join Date: Dec 2000
Location: Martinez, Ca, USA
Posts: 35
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Re: 48hr Quickhost
I'm here,
I am really not sure how that stale happened. I try to check the game regularly but my clock has been kind of messed up lately (rotating shifts can blow). I'll try not to let it happen again.
Crash.
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January 31st, 2005, 02:26 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
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Re: 48hr Quickhost
I don't know how I staled (Pangaea) last turn either. I think it was because I played offline and just basically forget to reconnect and send the turn! oops.
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February 2nd, 2005, 11:03 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Thanked 3 Times in 2 Posts
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Attention Crash
Hosting is around 1 AM EST.
Ermor and Caelum have still not played.
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February 18th, 2005, 11:24 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Attention Crash
Is everyone who is still active willing to continue the game?
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February 18th, 2005, 11:33 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Thanked 3 Times in 2 Posts
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Re: Attention Crash
Yep
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February 18th, 2005, 11:54 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Attention Crash
To follow up with a bit more info....
We have had one player replacement (C'Tis) and one large power go AI (Marignon). One not-quite-so-major nation is likely to go AI soon due to lack of time (Pangaea).
I am positive (or in some cases pretty sure) that C'Tis, Pythium, Caelum, and Man are still active and quite interested in continuing.
Of the folks that hang out primarily here, I think we are interested in hearing from Atlantis and Ermor.
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February 18th, 2005, 05:13 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Attention Crash
A report from Panther as Atlantis:
I did not know about the Marignon AI situation. I heard that there is another forum where all this is being discussed instead of here, but I do not have the URL for it.
As for the Atlantis game situation, I have lately been inclined to quit this game. My RL with my ongoing divorce plus changing jobs and moving into an apartment has gotten much too busy lately and I have already had some stales in the game. The big problem for me is that I did not want to go AI because I believe that I am a major power in the game. As far as I can tell from my scouts, only C'tis has a larger empire than me. I also have a huge army of over a thousand troops (nothing truly weak except for a few random militia) and lots and lots of mages, though it is spread all over the place. I have the three water queens fully outfitted, of course. Due to a lack of personal time to really spend the proper effort for my moves, I have just been biding my time in the game and fortifying every province. I did not want to commit to spending the time to enter into a major war because of my RL situation.
I also have a natural gem income of 147 per turn, not counting my few sea troll kings and clams and other sources. The gems are piling up and I am hard pressed to keep up with spending them due to a lack of time to invest. I probably also have several hammers on mages that are currently researching, as inevitably happens.
One of the things that really was bad for me was the programming error in the mod for clams. They were supposed to be 4W but came out 4F for unknown reasons. With my massive water income and the Malestorm up, I could be buliding clams towards wish with my 37+ water income. But converting water to astral to fire to make clams is ludicrous. I even feel this was not a good test of the mods because of this mistake. So all I can really do now with water gems is summon more sea trolls or maybe cast yet another global.
I also believe that the growth mod is way too much at 0.5% per level. With my growth 3, I have three provinces with about 70K population each and my income from these three places alone is 1535 gold per turn. I have so much gold pouring in (5K per turn now) that I am just recruiting Kings of the Deep randomly in various castles with barely a thought about what I should be doing with them. I am also building up towards 20 PD in EVERY SINGLE province (I am guessing I have about 50 provinces now), just for the heck of it.
Having said all that, I truly believe that the mods we are using in this game is certainly a step in the right direction. I summoned lots of troops that I have never summoned before. I have built some artifacts never before seen by me.
But I think that one of the problems with this test game is that the map is simply too big. It would be a better test on a smaller map with fewer players. Too many people have already quit or gone AI, which always happens on a gigantic map with 17 players. The game will certainly never be finished.
Keep me informed about the game situation, and if anybody wants to inherit a powerful nation on turn 68 on a much-too-large map, then let me know and I will gladly give it up.
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February 21st, 2005, 12:10 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Attention Crash
The forums are at www.quartertothree.com, thread for the game is in the "Games" section (go figure )
I agree with your assessment: map too big, some stuff still a little unbalanced (like growth scale).
Interest in the game for the remaining players seems high still. I have taken over Ctis, Huz now controls Vanheim.
It is a LOT of work, I admit. I do not spend more than half an hour - 45 minutes on my turns just so as to stay sane..
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February 21st, 2005, 03:04 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Thanked 3 Times in 2 Posts
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Re: Attention Crash
Panther,
I'm sorry about the mistake in the mod. I totally screwed up wrt. the Clams. Wrt. the growth scales 0.5% was too much I agree. I based it upon how long it would take one scale of growth to equal 1 scale of order ( 13.5 turns -- assuming 0 growth income which I *ahem* forgot to do ) which is too few turns.
Anyway if I can muster the energy for another game I think the next version will be better. Perhaps soapy will make the new game without me. The next mod is very similar to this one except growth was fixed to .3 all units were given at least 1 enc and life drain was removed.
But I don't know if I can spare 2 - 3 hours per turn again. No wait I'm quite positive that I can't. And it drives me insane, so that's right out. I do enjoy the early game though.
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