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  #151  
Old February 13th, 2004, 05:47 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

I am off to bed but I just wanted to post that I tested the XO weapon tonight in combat and… HA-HA-HA I love this thing!
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  #152  
Old February 13th, 2004, 05:07 PM
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Default Re: StarFire Mod v-Beta 2

Hmmm, Wubbles, I think you are bordering dangerously on the realms of self-abuse
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  #153  
Old February 13th, 2004, 05:45 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

BLAST OFF! Beta testers enjoy! Mr Floppy read your message.

Read the new one.

[ February 13, 2004, 15:48: Message edited by: President Elect Shang ]
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  #154  
Old February 14th, 2004, 12:15 AM

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Default Re: StarFire Mod v-Beta 2

If you sent it to me by email earlier today, probly have to resent. I lost about 10 emails to a bug.
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  #155  
Old February 14th, 2004, 12:32 AM
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Default Re: StarFire Mod v-Beta 2

Dawn Falcon I shot you a message.
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  #156  
Old February 18th, 2004, 05:07 AM
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Default Re: StarFire Mod v-Beta 2

I just wanted to bump my own thread and take a moment to put out some info. The beta testing is going well and we have advanced some ideas (thanks Dawn Falcon) that should bring the game closer to cannon and at the same time increase the fun of playing.

Thanks again to everyone who is pitching in and of course to any who are on the sidelines cheering us (Dan K and myself) along to a successful completion and launch of the non-AI Version. Terrain C and Magnum how are you two doing?
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  #157  
Old February 19th, 2004, 02:16 AM

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Default Re: StarFire Mod v-Beta 2

Fellow members (and others) of the Starfire Mod for SE4G ...

Let me introduce myself ... my name is Dieter and I am (unfortunately) a bit of a late-comer to this little group of "testers" ... personal issues (including work) have prevented me from joining this Forum until now ... hopefully I have not missed too much ...

I'm an old-timer to Starfire, still owning the original "pocket" Versions of the game (and all the revisions/expansions since then) -- but I am rather unfamilar with the SE4G gaming system, something I hope to remedy in the near future ... in preparation for this little venture, I down-loaded the "demo" Version of SE4G a couple of weeks ago and then played a half a dozen "scenarios" or so (not sure what to call a 100-turn max game) ... then recently acquired a full blown Version which has been loaded, but not yet cristened (sp?) ...

I do have a couple of quick questions, to make sure we (especially me) are all on the same page ...

I realize this is an attempt to make SE4G look/feel like Starfire ... at least within the limitations presented by SE4G ...
And from scanning the current 10+ pages of Posts for this Formum, I gather that we are using the 3rdR Version of Starfire, as modified by the UTM ...

Question #1 ... how far are we going to attempt to take the testing ??? (i.e. to what tech level)
Question #2 ... are there at this time any items that are going to be excluded from the testing (i.e. because they are impossible to emulate )

I hope to get all the "mod" patches installed by this weekend and be able to start posting valid remarks soon there after ... in the mean time, it sounds (from the current Posts) that things are coming along nicely ...

(appologies for the rather lenghty post)

-Dieter
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  #158  
Old February 19th, 2004, 03:30 AM
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Default Re: StarFire Mod v-Beta 2

Welcome aboard Dieter and I am glad that you have made it. Let me start by saying there is a vote out for the Beta testers (all the details are in the ballot) and I will send it to you as soon as I get this post up. Just answer the best you can on the parts you are able to. Now for your questions:

1) The Mod is set up to take us to HTL18, please note that due to the limitations of SE4G the levels of Pre-IND and IND1 have been eliminated. The IND2 tech level has been combined into HTL1. I have converted over as much of the systems from the UTM 1.1 that I could.

2) Yes, unfortunately not all items could be converted and it would be easier for me to send you the Mod when you are patched up than to list them here. Included in the Mod is a “For information Only” text that lists all of the systems that have been included.

Once again welcome on board and I am happy to see you. If you need any help just reply to the email address in the letter I am about to send you. And remember the point of the Mod is to catch the flavor, not be a perfect mimic.
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  #159  
Old February 19th, 2004, 05:10 AM

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Default Re: StarFire Mod v-Beta 2

Welcome aboard Dieter!

I have been around Starfire for that long too!

What's your name on the SF list? I think You'll recognize mine if you have been around it for ANY length of time...

I also am checking out SEIV for the first time. So don't think you can't add much. Apparently my lack of knowledge lets me think in diferent directions.

Dan K
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  #160  
Old February 19th, 2004, 06:06 AM
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Dan Kochheiser:
Welcome aboard Dieter!

I have been around Starfire for that long too!

What's your name on the SF list? I think You'll recognize mine if you have been around it for ANY length of time...

I also am checking out SEIV for the first time. So don't think you can't add much. Apparently my lack of knowledge lets me think in diferent directions.

Dan K
LOL... I would not put it that way.
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