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  #151  
Old September 17th, 2002, 06:04 AM
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Default Re: Things we\'d like to see in the next patch

I would like to see a patch that solves all current problems without introducing more problems.
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  #152  
Old September 17th, 2002, 06:23 AM
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Default Re: Things we\'d like to see in the next patch

just an idea, how about setting retreat options on your fleets/indiv ships strategies, default to don't chase unless have no orders, but oculd be set to a various combination of if thens.

btw, i want a scenario editor (that's like very powerful, basically be able to start a scenario on 2400.0 because all editing is done b4 game starts)

and then some ways to make If>Then statements that your fleets/ministers could understand, simple stuff, like if he breaks his fleet up and dispresses it then go straight for homeworld, but if he keeps it together hit his fleet. Of course it would have to be done wtih pulldown menus or something.

But just to qualify all this, SE4 + esp GOLD, and of course PBW are all great and i think that would still be playing Pharoah or some other crap strategy game ifit weren't for SE4. Thanks MM and Aaron + PBW + Shrapnel
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  #153  
Old September 17th, 2002, 04:07 PM
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Default Re: Things we\'d like to see in the next patch

A larger combat map would just be more chasing which is boring!
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  #154  
Old September 17th, 2002, 04:09 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Captain Kwok:
A larger combat map would just be more chasing which is boring!
What's the difference between more chasing on a larger combat map, and more chasing on the strategic map? That would be the result of simply adding the ability to retreat from combat.

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  #155  
Old September 17th, 2002, 04:23 PM
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Default Re: Things we\'d like to see in the next patch

How about creating only 1 point on the map where you can retreat through (high velocity space current?). This way it makes running away a bit more challenging then just heading for any edge on the playing grid, and it gives one of the combatants the strategy of trying to block the escape route from the other attacker/defender.

The escape route could be placed in the same place on every map or could be placed randomly for added difficulty.

Has this been suggested before? Probably, but i'm too lazy to check
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  #156  
Old September 17th, 2002, 07:02 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by DavidG:
How about a way to edit a message that was sent in game! How many times have you sent a message only to realize later in your turn you want to add or change something in it.
I aggree with you. This shouldn't be a difficult fix!
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  #157  
Old September 17th, 2002, 09:17 PM

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Default Re: Things we\'d like to see in the next patch

How about a staged strategy?

I don't see where you can create a list of 1st option, 2nd option, etc. Am I missing something here?
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  #158  
Old September 17th, 2002, 10:32 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Posted by Geo
What's the difference between more chasing on a larger combat map, and more chasing on the strategic map? That would be the result of simply adding the ability to retreat from combat.
Sort of, but the ship might be lucky enough to get to a defended planet or base!
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  #159  
Old September 18th, 2002, 12:57 AM

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Default Re: Things we\'d like to see in the next patch

What we really need to solve this 'retreat' problem is a new movement system using coordinates instead of discrete 'boxes'. When ranges are absolute you'll know if you're in range or not and be able to keep hauling *** toward safety even if you are under fire. Maybe for SE V...

[ September 17, 2002, 23:57: Message edited by: Baron Munchausen ]
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  #160  
Old September 18th, 2002, 01:49 AM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Gandalph:
I would like to see a patch that solves all current problems without introducing more problems.
We all have dreams....
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