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  #161  
Old February 16th, 2003, 08:22 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Ok, so I am a sick puppy for unleashing the TFC here

1045376425.ZIP

Testcase Fan Club Race style.....hehe *snicker*

[ February 16, 2003, 06:22: Message edited by: pathfinder ]
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  #162  
Old February 21st, 2003, 07:33 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

All right, I made race portrait for all human faction from SMAX :
1045848787.zip
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  #163  
Old February 21st, 2003, 11:08 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

New AI for Proportions. I think it is best so far but you must give AI at least low bonus:
1045861634.ZIP
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  #164  
Old February 22nd, 2003, 02:21 AM

Atraikius Atraikius is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Updated Ork AI for AI Death Match 2

1045832020.zip

[ February 21, 2003, 12:53: Message edited by: Atraikius ]
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  #165  
Old February 22nd, 2003, 06:44 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

Hello:

Here are some four components pictures that I think will use in X-com mod! Feel free to use or modify them.

Also a question to whoever knows: Why when I use a component picture of the higher numbers (the ones I downloaded from the image pack for example) it shows in the component description or in the research window, but they don´t show in the small components images of the ship design window and neither in the ships components details "tactical combat" window. How can this be fixed? Help, please!!

Here is the file:

1045889056.zip
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  #166  
Old February 25th, 2003, 01:45 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

leo1434:

At the following site:

http://www.xprt.net/~s8/prog/orion2/lbx/

There is an explanation of the lbx file format, which includes a header that describes how many files are inside, as well as what their offsets are. You can then read the bytes and split them apart according to the header, but you won't necessarily know whether you have text data, graphic data or whatever.
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  #167  
Old March 1st, 2003, 01:19 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

TESSELLATE BETA 2.0.

After a long time working with only 2 AIs, finally decided to start a new one.
Why a new AI?
Well, honestly I was very impresed with the AI that Rollo did for the United Flora, and believed that using some of their ideas, I could create a decent Cristallurgy + Religious race.

The shipset was done by Gryphin and have 2 vital strong points to me: it's very nice and looks very cristallyne!

This is a Beta 2 Version, with the AI files that I'm using in the AI Deth Match 2 Contest. Then, sorry if still the RPG was not included (need to wait an answer from Rollo!).

Please report me any suggestion or bug that you could find!!!

Tessellate Beta2.zip
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  #168  
Old March 1st, 2003, 05:07 AM
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Hugh Manatee Hugh Manatee is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Ok here goes, first upload, here's my realese info:
This is the "Swarm", they are inspired by the bad guys in Wing Commander Prophecy and an episode of Voyager (I forget the exact title, it had a lot of little ships that "swarmed" Voyager, I thought it was cool). The ships are made up of several smaller vessels working in unison, the more little ships present the bigger the ship size, 1=escort, 2=frigate and so on. I have no AI yet, just the pictures. During testing all the ships looked like they were supposed to except the "Colony" and "Dreadnaught", I don't know why, they worked in the "style tester" available from Malfador.com but in game they are replaced by the "neutral" Dreadnaught and Colony ships. If you can figure out the problem please tell me in my thread:

Link to my shipset thread

Here's the SWARM
1046487967.zip
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  #169  
Old March 3rd, 2003, 04:50 AM

Gryphin Gryphin is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Tessellate Beta 2.1
With my ships and Master Belisarius's crystaline AI.

Thanks to Taera who caught many spelling and duplicate errors. These are the changes to this Version.

Tessellate Beta 2.1

Future Versions will have:
Race Descriptions and incorporate changes suggested in this thread:

http://www.shrapnelgames.com/cgi-bin...;f=23;t=008316

Please let me know if you have any ideas or catch any more mistakes.

Thanks

[ March 03, 2003, 03:13: Message edited by: Gryphin ]
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  #170  
Old March 3rd, 2003, 08:24 PM
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Hugh Manatee Hugh Manatee is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Improved swarm, Now with name thing fixed and in their own folder.
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