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  #161  
Old February 8th, 2004, 07:42 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Imperator Fyron:
No that is not possible. Mines always detonate against any enemy ship that passes by (or get swept), regardless of who is cloaked or not.
If a mine cannot damage any of the ships present, it will not detonate.

EG: Weapons-only damage warheads on a mine will cause it to sit idle and let cargo ships pass, only detonating when an armed ship wanders by.
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  #162  
Old February 8th, 2004, 08:02 PM
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Default Re: Post 1.84 beta history

Ok let me rephrase: normal mines, with normal damage warheads, always detonate or get swept, as long as there are still enemy ships to blow up.

[ February 08, 2004, 18:02: Message edited by: Imperator Fyron ]
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  #163  
Old February 11th, 2004, 10:57 PM
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Default Re: Post 1.84 beta history

Version 1.90:
1. Fixed - Descriptions for the Facilities changed in the Last Version were still old.
2. Changed - New title screen bitmap courtesy of David Gervais.
3. Changed - Added black drop shadow to "Version" and "Loading" text on main screen.
4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
7. Fixed - The View Orders window would show the name of unexplored systems.
8. Fixed - Attempting to colonize in an unexplored system would sometimes show the planets in the sector.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
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  #164  
Old February 11th, 2004, 11:00 PM

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Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
4. Changed - You can now save/load your turn in the middle when playing a simultaneous multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn. These abilities are independent of a planet and will generate an unlimited number or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
Oh (bleep) yeah!

This is truely great. Very, very nice.
Quote:
Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.
Care to show this off, David?

[ February 11, 2004, 21:03: Message edited by: Loser ]
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  #165  
Old February 11th, 2004, 11:13 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
...
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
...
Oh My God !!!

It opens so many moding avenues... Pirates & Nomads need a rework ASAP
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  #166  
Old February 11th, 2004, 11:18 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
Version 1.90:
1. Fixed - Descriptions for the Facilities changed in the Last Version were still old.
2. Changed - New title screen bitmap courtesy of David Gervais.
3. Changed - Added black drop shadow to "Version" and "Loading" text on main screen.
4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
7. Fixed - The View Orders window would show the name of unexplored systems.
8. Fixed - Attempting to colonize in an unexplored system would sometimes show the planets in the sector.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
Aaron, if you're reading this, you're the best developper ever. Forget SE5, that points generation thing will do just fine.
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  #167  
Old February 11th, 2004, 11:23 PM

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Default Re: Post 1.84 beta history

"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."

Whoohoo!
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  #168  
Old February 11th, 2004, 11:38 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Loser:
quote:
Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.
Care to show this off, David?
Patience grasshopper, good things come to those who wait.. (in the meanwhile, if you want to look at a pretty picture, download my Miner's Guild mod and drool over that intro pic.)

Cheers!
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  #169  
Old February 12th, 2004, 12:01 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by David E. Gervais:
quote:
Originally posted by Loser:
quote:
Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.
Care to show this off, David?
Patience grasshopper, good things come to those who wait.. (in the meanwhile, if you want to look at a pretty picture, download my Miner's Guild mod and drool over that intro pic.)

Cheers!

...or check out this little teaser for the new Version of Devnull Mod Gold . ...uhmm okay, that was not done by the master himself, only by one of his students
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  #170  
Old February 12th, 2004, 12:24 AM
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Default Re: Post 1.84 beta history

I'm glad to see Aaron added #5 and #6, two little items I had bugged him about recently!

Can anyone say space lab?
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