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February 8th, 2004, 07:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Post 1.84 beta history
Quote:
Originally posted by Imperator Fyron:
No that is not possible. Mines always detonate against any enemy ship that passes by (or get swept), regardless of who is cloaked or not.
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If a mine cannot damage any of the ships present, it will not detonate.
EG: Weapons-only damage warheads on a mine will cause it to sit idle and let cargo ships pass, only detonating when an armed ship wanders by.
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Things you want:
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February 8th, 2004, 08:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Post 1.84 beta history
Ok let me rephrase: normal mines, with normal damage warheads, always detonate or get swept, as long as there are still enemy ships to blow up.
[ February 08, 2004, 18:02: Message edited by: Imperator Fyron ]
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February 11th, 2004, 10:57 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Post 1.84 beta history
Version 1.90:
1. Fixed - Descriptions for the Facilities changed in the Last Version were still old.
2. Changed - New title screen bitmap courtesy of David Gervais.
3. Changed - Added black drop shadow to "Version" and "Loading" text on main screen.
4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
7. Fixed - The View Orders window would show the name of unexplored systems.
8. Fixed - Attempting to colonize in an unexplored system would sometimes show the planets in the sector.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
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February 11th, 2004, 11:00 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Post 1.84 beta history
Quote:
Originally posted by Mephisto:
4. Changed - You can now save/load your turn in the middle when playing a simultaneous multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn. These abilities are independent of a planet and will generate an unlimited number or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
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Oh (bleep) yeah!
This is truely great. Very, very nice.
Quote:
Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.
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Care to show this off, David?
[ February 11, 2004, 21:03: Message edited by: Loser ]
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February 11th, 2004, 11:13 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Post 1.84 beta history
Quote:
Originally posted by Mephisto:
...
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
...
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Oh My God !!!
It opens so many moding avenues... Pirates & Nomads need a rework ASAP 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 11th, 2004, 11:18 PM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: Post 1.84 beta history
Quote:
Originally posted by Mephisto:
Version 1.90:
1. Fixed - Descriptions for the Facilities changed in the Last Version were still old.
2. Changed - New title screen bitmap courtesy of David Gervais.
3. Changed - Added black drop shadow to "Version" and "Loading" text on main screen.
4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
7. Fixed - The View Orders window would show the name of unexplored systems.
8. Fixed - Attempting to colonize in an unexplored system would sometimes show the planets in the sector.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
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Aaron, if you're reading this, you're the best developper ever. Forget SE5, that points generation thing will do just fine.
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February 11th, 2004, 11:23 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Post 1.84 beta history
"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."
Whoohoo!
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 11th, 2004, 11:38 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Thanked 44 Times in 28 Posts
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Re: Post 1.84 beta history
Quote:
Originally posted by Loser:
quote: Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.
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Care to show this off, David? Patience grasshopper, good things come to those who wait.. (in the meanwhile, if you want to look at a pretty picture, download my Miner's Guild mod and drool over that intro pic.)
Cheers! 
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February 12th, 2004, 12:01 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Post 1.84 beta history
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February 12th, 2004, 12:24 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Post 1.84 beta history
I'm glad to see Aaron added #5 and #6, two little items I had bugged him about recently!
Can anyone say space lab? 
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