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August 11th, 2009, 03:56 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by the Vanishag
Is it just me, or is W9 much more powerful than most of the other comparable blesses? N9 is great for nations with really high HP sacreds (Niefel Giants, for example), and E9 is great for spellcasters and high armor-high enc troops, but those are both limited cases. F9 packs a wallop, but it's purely offensive, whereas W9 offers double move and attacks (quickness) and +4 Def...
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Of course this is somewhat balanced by the fact that high level water magic is useless. Take an S9 bless and you have wish, master enslave etc, a E9 bless gets you Forge of the Ancients, A D9 is an excellent tart summoner etc. Generally when blessing I prefer an S9 for the defensive part of the bless with depending on circumstances nature earth or fire bless as well.
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August 11th, 2009, 07:16 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
No one wants to give itza hammers?  We can offer very diverse trading agreements for them.
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August 11th, 2009, 01:42 AM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Water bless are great, and I like to try and add a Air or Earth as the secondary.
Makes for some nice staying power exspecially if its good items to increase your Defence of Protection even higher.
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August 11th, 2009, 10:01 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
I'm back and ready to take over Haida Gwaii again. Thanks for subbing Frozen Lama!
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August 13th, 2009, 04:03 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
replacing those gilgans will be expensive 2.5k~ gold is hard to come by in your condition.
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August 13th, 2009, 08:29 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Oh Ferrosol, we've been together so long, but there are things we just don't see eye to eye on. To better explain my feelings I've created a mix tape for you, featuring such hits as
"What happened to all my support troops" (ft HopliteProphet)
"How do I kill your invincible smiths? (without breaking your heart)"
"**** the independants" (Ft. Barbarians and Manikens)
and of course
"stale me baby one more time" (ft. llamaserver)
I hope these songs explain my feelings better than words.
I still want to be friends.
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August 14th, 2009, 06:04 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
At long last, the armies of the under empire have been shattered by the brave warriors of Itza. Though many have fallen, the end of war is at last in sight. Long have we dreamed of returning to our prior, peaceful existence.
The fall of Arga Dis and its vile exploitation of blood magic also seems imminent. All good news for those who serve the will of the great old ones. However, the certainty of Tharoon's doom at the hands of stygia should be of concern to all who live in this world. The might of stygia's armies is vast. Even the most horrific of casualties do little to halt their advance. Should the eyes of stygia happen to fall upon you, beware.
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August 15th, 2009, 06:05 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
So speaks the leader of the most powerful nation...
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August 15th, 2009, 12:46 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Most powerful nation... eh. Materially, maybe. Our research still leaves much to be desired though. Granted, so does stygia's, but yours is rising far faster than ours is. I would hazard a guess that Haida Gwaii is soon to be the most powerful nation. Not too far from itza materially, and with research blazing along he should soon be at the head of the pack.
Still, stygia is powerful far beyond what its possessions or knowledge might imply.
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August 15th, 2009, 01:04 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Hey! What's with putting a target on Haida Gwaii? Not very neighborly...
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